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  • Page 5 of 8 FirstFirst 12345678 LastLast
    Results 41 to 50 of 79

    Thread: New Badges


    1. #41
      DarkFire054's Avatar
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      Re: New Badges

      Quote Originally Posted by overtaker9 View Post
      As far as Striker goes, it's really not as hard as you'd think. I farm Fellspawn in 3 turns consistently. Nightbringer / Daybreaker I DO NOT believe work, despite other posts - BUT I HAVE NOT TESTED IT.
      Been reading this thread and last night decided to test Day/Nightbringer, Daybringer on a bubble before a hit dosen't seem to work as Fellspawn recasts it before your hit comes in.


      However, Nightbreaker on a hit does work as for whatever reason Fellspawn dosen't react to the bubble before you hit, allowing you to break the cap if setup propelry (and rng goes in your favor given that negative blades and auras can make it a bit harder)
      The Dynamic Duo: Ivan(s)? and Wizard



    2. #42
      overtaker9's Avatar
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      Re: New Badges

      Quote Originally Posted by DarkFire054 View Post
      Been reading this thread and last night decided to test Day/Nightbringer, Daybringer on a bubble before a hit dosen't seem to work as Fellspawn recasts it before your hit comes in.


      However, Nightbreaker on a hit does work as for whatever reason Fellspawn dosen't react to the bubble before you hit, allowing you to break the cap if setup propelry (and rng goes in your favor given that negative blades and auras can make it a bit harder)
      Noted! Thank you for testing! So, Nightbringer and Willcast Hits work, Daybreaker Bubbles do not, in summary.

    3. #43
      Fredwardo's Avatar
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      Re: New Badges

      Quote Originally Posted by overtaker9 View Post
      As far as pure strategy goes, it's easy - You do it the way they intended. They always intended for ONE bubble method to work - Willcasts. If you use your cast on a bubble, and use a Willcast Hit on the same turn, he does not replace the bubble until after your hit. After all, both Willcasts and Fellspawn were introduced in the same update - It sure made sense to me when I figured it out.
      Quote Originally Posted by overtaker9 View Post
      I use the Willcast Frozen Kraken + Katabatic Wind strategy. Remember, in Fellspawn's first phase, traps (including ALL types of feints) are allowed. I essentially have my team produce 6 feints, and 3 elemental traps, in the first 3 turns. I produce two ice traps, and then I use my bubble combo. He goes down easily, and then it's a matter of minion cleanup. With my Frozen Kraken Pet (Which is FAR from perfect) I have 136 damage. It's not difficult.
      Quote Originally Posted by overtaker9 View Post
      That's another great thing - You don't have to DEAL with the Unhelpful Spawn, you use them to your advantage. Sacrifice Minion Spells work on them. I find it's finicky - Some do, some don't, I think they're just bugged out. However, Mattnetic himself confirmed on twitter that they're all intended to work. You can sacrifice the Spawn for pips or health with the right spell.
      Quote Originally Posted by overtaker9 View Post
      Another fun fact - It seems that using "Battle Orders" from the Menu Chat while a henchman, or minion is activated actually influences your minions cast on the following turn. If you say "Everyone, use Life Heal on (Wizard)" via menu chat, as soon as card-selection is over, they tend to listen if they have the cards in hand, and the pips to do so on the next turn.
      Wow this is all incredibly insane!

      I always love hearing different ways to maximize efficiency in fights. I've got a pretty good team of coordinated players and we do some fights/dungeons incredibly quickly (like 4 turn Devourer) but your team's strategy must be insane mate. Especially considering how fast you accumulated monstrology TC's

      A lot of these tips are just great in general, amazing post!

      AMAMAZING SIGGY MADE BY THE BEAUTIFUL EMERALD GEM OF LIGHT

    4. #44
        sparkyflamefire is online now Journeyman Wizard

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      Re: New Badges

      They fixed the Wizard City Badges. Yesterday I was 35 out of 37. Today, after earning the 2 new badges from Bryce Crispies, I am 36 out of 36.

    5. #45
      Sierra SeaSong's Avatar
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      Re: New Badges

      Quote Originally Posted by overtaker9 View Post
      Okay! After A LOT of testing, I can confirm 4 badges with CERTAINTY.
      -Fellspawn Nightmare: Entire Team remains on High HP (I believe it's 90% Health or higher, but that number might be wrong.)
      Just finished with entire team at full health, was in the sun spot, and did not get this badge, so that is not it.

      on another note, does anyone know if KI fixed the badges for this yet?

    6. #46
      overtaker9's Avatar
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      Re: New Badges

      Quote Originally Posted by Sierra SeaSong View Post
      Just finished with entire team at full health, was in the sun spot, and did not get this badge, so that is not it.

      on another note, does anyone know if KI fixed the badges for this yet?
      Did you drop below 90% and heal back to full? Or did you remain on high health for the duration of the fight? I believe this makes a difference.

    7. #47
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      Re: New Badges

      Quote Originally Posted by overtaker9 View Post
      Did you drop below 90% and heal back to full? Or did you remain on high health for the duration of the fight? I believe this makes a difference.
      Not sure what went on during the fight, but at the end we were full health. So obviously that is not the condition.

    8. #48
        sparkyflamefire is online now Journeyman Wizard

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      Re: New Badges

      When I got the nightmare badge, I was at full health, and in the first spot. We had a great healer with us, who used lots of pigsies and rebirths. I'm not sure if everyone was at full health, or just close to it. I think there were times some of us took big hits and our healer took care of us.

    9. #49
      overtaker9's Avatar
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      Re: New Badges

      Quote Originally Posted by Sierra SeaSong View Post
      Not sure what went on during the fight, but at the end we were full health. So obviously that is not the condition.
      I believe it is. As I said, the condition is not to END the fight on high health. It is to REMAIN on high health throughout the entire fight. Once you drop below a certain amount of HP, healing BACK to full won’t help. You already went below the badge’s threshold.

    10. #50
      Sierra SeaSong's Avatar
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      Re: New Badges

      Quote Originally Posted by overtaker9 View Post
      I believe it is. As I said, the condition is not to END the fight on high health. It is to REMAIN on high health throughout the entire fight. Once you drop below a certain amount of HP, healing BACK to full won’t help. You already went below the badge’s threshold.
      Well unless I can replicate this, I can not add it to the wiki, and who knows what the exact condition is anyway. If I find a good death I can attempt it again, kind of hard to stay at high health in the first spot without juju.

      If you can at least post pictures of the badge pages, I can at least add the names, thanks!

      - - - Updated - - -

      Quote Originally Posted by sparkyflamefire View Post
      When I got the nightmare badge, I was at full health, and in the first spot. We had a great healer with us, who used lots of pigsies and rebirths. I'm not sure if everyone was at full health, or just close to it. I think there were times some of us took big hits and our healer took care of us.
      I was also at full health in the first spot, no badge. Can KI just flippin tell us what the badges are lol! Just trying to get the wiki badges updated, but at this rate I will never get the badges to post there.

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