We actually didn't expect anyone to reach the cap we have in -- but since you like the event so much, we're probably going to remove the cap completely in future events.
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We actually didn't expect anyone to reach the cap we have in -- but since you like the event so much, we're probably going to remove the cap completely in future events.
Bruh, my current issue is that I'm playing/loving Beastmoon so much, I'm neglecting my responsibilities (saving the spiral, gardening non-beast seeds, teaching a man to fish, etc, etc)
I've stopped playing Wizard101 and moved to a new game called Beastmoon Hunt.
The struggle is real.
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"I'm not crazy, my reality is just different than yours."
Robert (MAX) Roslyn F. (60) Oran D. (16) Brahm I. (10) Ethan S. (60) Rylee M.(15) Tabitha L. (120)
To be honest, i was thinking that adding a cap to beastmoon event would be nicer. Like, max 10 wins per day, or something in that range, and if you lose 3 times in a row, 1-hour break before you can join again.
Why?
Because this event is brain-consuming, and people tend to rush it after a while. Specially the last day, it was disastrous, everyone for themselves, insults, aggressiveness, people leaving or going afk.. you could feel that the "good' feelings had gone away, and it was just a tiresome, painstaking hunt for points, with no much interest in strategy. Strategical thinking requires a fresh mind, so yes, like when you drive a car, several continuous hours doing the same thing just dont set with it.
I did love this event, loved a bit less some teammates and it went down toward the end.
I found that the main problem with these issues particularly revolved around the completely randomly-generated teams. I was trying to team-snipe with my other friends to play together and when we landed in the same group, the fun-factor went wayyy up. Even on opposite teams we still had some friendly banter fighting in the Spiral ring.
When you're put in a room of 5 other anonymous faces with varying chat-type abilities (text, menu, open, etc.), frustration can come out a lot quicker when communication is limited based off of many factors:
- Team composition
- Movement to which points to capture/battle
- Assistance in team fights
- Contesting Spiral
If there was some rank-based system and/or pre-made groups, I would enjoy this mode much more than I do now.
![]()
"I'm not crazy, my reality is just different than yours."
Robert (MAX) Roslyn F. (60) Oran D. (16) Brahm I. (10) Ethan S. (60) Rylee M.(15) Tabitha L. (120)
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