Guide originally by Swordroll
Here we are in Marleybone, a world full of creatures, with a whole new way of walking, and avoiding creatures. After just getting used to this, you will learn that you can occasionally travel through the center of the street, but most of the time, you must follow an enemy. So here is the first guide in Marleybone: The Ironworks. If there is a guide I have missed, or a guide you would like to see sooner, then please PM me.
SWORDROLL'S GUIDE TO THE IRONWORKS
# of enemies/battle: 2 for 1 person, 3 for 2 people, 4 for 3-4 people
People Recommended: 1-3
Start Location: Digmoore Station
Estimated Time: 1 hour, 15 minute, less with friends
Many of these bosses have unique drops, however none have chests. You can find Wooden Chests, Ore, Mist Wood, and Scrap Iron in this instance.
Here we are deep into the world of Marleybone. Begin at Digmoore Station, and talk to the Tracey Castlton to get a ticket, then use the...the flying boat...to go the Ironworks. Here is a map of the Ironworks:
Below is a map of the direction all of the creatures run, as well as a few key areas:
Alright, talk to Baxter:
Now defeat some O'Leary Nappers for a key! Talk to Baxter again, you tells you to go to the gate door. Make your way there and open it to discover that a combination is needed. Now talk to him again, and he will tell you to defest Nails O'Leary. Look at the map of how the enemies run if you must, then head to him. Now look up before leaving:
The combination is Snake, Bird, Bug. Go back to Baxter, then open that gate! Put in the combination in order, then pull the lever. Travel around the corner to Baxter, you needs you to collect plans:
Return to Baxter who tell you to go inside, then left up the ramp to figure out who is hiding in there! You wont be able to enter, so you will have to talk to Baxter to find out the secret knock. Time for another boss!
But first, you are being tricked! There are four pannels on the ground, and two doors. The combination for each door in shown by the door. Choose to open the door on your left. The combination is:
When you have opended a door, a message will appear saying nothing other than: A Door Has Opened. Go to Brady:
Now Defeat Brady, and return to that same door to find Pops O'Leary, the final boss! His room is full of surprises! Here is a picture of all of the things included in his room:
The green arrows are paths that you can use.
The green dot is some Ore you can collect.
The black dot is a Wooden Chest.
The red dots are Pops and his minion.
The yellow dot is a History Book.
The blue dot is a Stray Cat.
Here is a picture of the final battle:
Defeat him and talk to Baxter to finish the instance.
Due to creating the map of where the enemies walk and the incresingly time consumming battles, I have only included pictures of the bosses/enemies that you ENCOUNTER AND FIGHT rather than just see walking the streets:
From Left to Right: O'Leary Napper, 525; Nails O'Leary, Boss, 1100 health; O'Leary Scurrier, 475 health
Brady the Sneak, Boss, 1200 health; Pops O'Leary, Boss, 1500 health; Scrounger, 525 health
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