A [month] ago, my youngest daughter and I decided to do some 2v2 together with my balance L76 wizard and her fire L75 wizard. Both of us were using decent pets, but nothing special. No mastery amulets were used. In total, we were dressed in decent, general PvE gear with 35% general resist. Both of us had win/loss records of 0-0 and rank 500. What happened next was shocking to me.
The very 1st game we got paired with a 2x L50 double ice team that was ranked 2500+, with excellent gear, and with excellent pets. We got wrecked in 5 turns - "Gosh, that wasn't much fun." I suggested a few deck changes as we played out the next 4 games, but the outcome did not change. We got paired with similar 2x L50 teams in the 2100+ rank range and were dispatched in 4-5-6 turn disasters. In summary, we ended our 1st adventure together into the current PvP world at the 0-5 mark. We were completely outclassed in terms of gear, pets, and team abilities. Later, my daughter went to the practice arena to try some 1v1. She got paired with another wizard that was nearly immune to fire damage and lost horribly.
Here are my [initial] thoughts on this anonymous 2v2 "noob" experience:
- There are no more traditional captain, commander, or warlord rank wizards left. Traditionally, wizards came to their rank by (only) playing against their same level of wizards. Their opponents were similarly geared and the competition lasted 30 minutes or so. Everyone would leave with the feeling that better play would change the outcome. Not so today.
- The skill level of the traditional captain, commander, and warlord ranks are now found at the 300-400-500 ranks of the current ranking system. This means that the average beginner will experience a series of losses, -25 rank for each loss, until they reach the "private" rank of 0-100-200. This "forced" series of losses creates a very negative experience for a beginner and causes a large "inflation" of rank scores on the leader board.
- There is no clear, straight forward path for a PvP "noob" to overcome the huge gear / pet gap that they are immediately confronted with. Creating a perfect pet has consistently taken about 15-20 mixes for me. I have lots of generous friends with perfect pets, constant gold, and willingness to constantly mix with me to gain the final result. A random PvP "noob" probably won't have this kind of support group. Crafting and Gardening can be done solo, but can be very time consuming. EMPeas, Sunions, Ivy League, and other key plants cost crowns.
- Even after you overcome the serious gap in gear / pets, you will need to gain the knowledge of how to beat someone 1500-2000 rank points higher than you - a skill you did not need in the traditional rank system until you were already a warlord with warlord style gear. Very high rank, lower level wizards used to be uncommon and were paired against other experienced / skilled wizards. Nowadays, "noob" wizard teams are immediately fed to the 2x L50 double ice or Ice/Life teams that dominate the leader board.
In summary, I can easily see why PvP numbers appear to be down, especially in 2v2, 3v3, and 4v4. The "noob" experience is unmercifully negative. The gear/pet gap is enormous. There does not seem to be any reasonable place where a PvP "noob" can grow, mature, and gain experience without constantly being crushed by highly experienced warlords who are 1500+ rank points higher.
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