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  • Results 1 to 10 of 10
    1. #1
      Wiz of Death's Avatar
        Wiz of Death is offline Adept Wizard

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      A Few Neat Strategies in Graveyard

      Hey guys, as I was running through the Graveyard in Castle Darkmoor, I learned a few strategies to countering the cheats of the bosses and making battles quicker. I'm here just to share some of these strategies so that everyone else has an easier time with the dungeon, and hopefully spreads it to other people! Feel free to suggest some of your own strategies here as well.

      Storm Shane Von Shane

      # 1 The Strangle and Feint Strategy
      - Requirements: Strangle Spell, Feint Spell
      Info: Unlike the popular steal charm strategy, I find this strategy to be a whole lot more...reliable. I recently learned this strategy from a friend and I find it very useful. This strategy works best from first.

      What you want to do is have the person going first put a strangle spell (death dispel) on shane for 2-3 rounds, and have the person going second also put feints on him (regular, potent, tc). Since Shane can't be feinted without him removing them with a dark pact, the strangle spell is essential for stacking feints on him. The hitter should then attempt a SINGLE-TARGET spell on Shane in hopes of a one hit KO.

      The Strangle spell won't stop Shane's vampire, Dr. Von, and finally, Monster Mash, which is why it is essential to put on the feints and blades quick, and also to use a single-target hit spell only (so that your hitter doesn't accidentally get beguiled). Afterwards, you are left with just the minions and the battle should be relatively straight forward from there.

      # 2 Steal Charm Strategy
      - Requirements: Storm Hitter, Steal Charm TC (or item card)
      Info: This strategy works the best when you're going first, but it could work going second. The idea behind this strategy is that Shane von Shane uses an enchanted supercharge whenever someone blades. The higher his pips when you blade, the stronger his supercharge will be. Now how awesome would it be if you could rip that blade right from him?

      It is recommended to have someone blade the storm hitter, and the storm hitter casts a steal charm to take away the supercharge blade. This is optional but it is better to have the next wizard AFTER the storm hitter cast a storm dispel on Shane to stop him from casting anything thing like...you know...sirens or lightning bug squall. After that, the other groups of your members should be focused on blading the hitter and putting small hits (or death dispels) on Shane to stop his cheats.

      The Steal Charm TC can be bought at the bazaar (rarely found there) or farmed from some Avalon bosses, I prefer using amulets with the steal charm item card. Luckily both of these can be found at the bazaar:

      http://www.wizard101central.com/wiki...s_Garnet_Charm

      http://www.wizard101central.com/wiki...tative_Pendant

      Be warned however, this strategy can mess up really easily if you're going second or if there are many storm minions with enough pips to siren the blade off.
      Last edited by Wiz of Death; 2-15-15 at 9:29:59 AM.

    2. #2
      albusdoumbledore's Avatar
        albusdoumbledore is offline Magus Wizard

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      Re: A Few Neat Strategies in Graveyard

      Thanks for the helpful information!
      Common sense, critical thinking, and a bit of creativity will get you where you need to go.

    3. #3
      Azura's Avatar
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      Re: A Few Neat Strategies in Graveyard

      When fighting Shane, I use both strategies. Timing and luck are so important here it's annoying but less so than dealing with Shane's cheats. The team flees until we go first, the dispeller goes before the feinter, steal charm and prism comes up, and the enemies don't sirens or bug. 3 rounds gg.

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    4. #4
      LaurenTamer's Avatar
        LaurenTamer is offline Grandmaster Wizard
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      Re: A Few Neat Strategies in Graveyard

      I really dislike the feint strategy that seems pretty popular.

      Because you're sacrificing 2 people for a 1.8x trap, you can use those two people to cast two different 1.3x (or higher) blades. Those two blades will be at least 1.9x, usually higher as the common blade is 1.35x and Sharpened Blade can increase that to two 1.45x blades, or a 2.1x boost.

      But to each their own.


    5. #5
      ValdusWildheart's Avatar
        ValdusWildheart is offline Legendary Wizard
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      Re: A Few Neat Strategies in Graveyard

      Quote Originally Posted by <strong>LaurenTamer View Post
      I really dislike the feint strategy that seems pretty popular.

      Because you're sacrificing 2 people for a 1.8x trap, you can use those two people to cast two different 1.3x (or higher) blades. Those two blades will be at least 1.9x, usually higher as the common blade is 1.35x and Sharpened Blade can increase that to two 1.45x blades, or a 2.1x boost.

      But to each their own.
      I prefer the blades on a functional team, especially if there is a storm hitter stealing a supercharge, and the strangle/feint on a dysfunctional one :D

      Either way you're dispelling something. With the blades you need to dissipate Shane to make sure you keep the blades. Otherwise, as long as you can withstand the damage, you can trap all day with no supercharges or worry of removal. For weaker hitting hammers who need more buffs, the feints help a lot too.
      Last edited by ValdusWildheart; 2-15-15 at 1:29:01 PM.

    6. #6
      nicoletti's Avatar
        nicoletti is offline Journeyman Wizard

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      Re: A Few Neat Strategies in Graveyard

      Thank you so much for these tips! Useful ideas for making Darkmoor easier/faster are always appreciated.
      Anyone who isn't confused really doesn't understand the situation.
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    7. #7
        goooogle5 is offline Apprentice Wizard
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      Re: A Few Neat Strategies in Graveyard

      Those are good tips, which were both offered here 3 months ago along with many other good tips:

      http://www.wizard101central.com/foru...Speed-Run-Tips

      - - - Updated - - -

      Quote Originally Posted by <strong>ValdusWildheart View Post
      I prefer the blades on a functional team, especially if there is a storm hitter stealing a supercharge, and the strangle/feint on a dysfunctional one :D

      Either way you're dispelling something. With the blades you need to dissipate Shane to make sure you keep the blades. Otherwise, as long as you can withstand the damage, you can trap all day with no supercharges or worry of removal. For weaker hitting hammers who need more buffs, the feints help a lot too.
      I agree. School traps work fine too and you don't have to dispel for those. Myth/spirit traps, convert, then storm/elemental traps is especially nice if storm is hitting.

    8. #8
      firemaniac221's Avatar
        firemaniac221 is offline Master Wizard

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      Re: A Few Neat Strategies in Graveyard

      Another decent strategy I have used in the past is to use Doom and Gloom on Shane. Since healing here is more or less forbidden, might as well limit his healing too (his Healing Current).
      I'm a wizard.

    9. #9
      cooldude1's Avatar
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      Re: A Few Neat Strategies in Graveyard

      From what I have seen here the easiest strategy for me seems to be to one shot Shane von Shane rather than the minions. In fact I think it should be that way for the first boss Yegenvy Night Creeper since he also seems to do more damage than his minions. The strategy I will probably use for the first battle would be to kill the boss first fast than deal with the easier minions. In the battle with Shane I personally prefer a mix of school traps to match the hammer's school but to also use several blades as well. Also note if your hitter on Shane is storm you will need a convert and if it is life or death (my main school) you will probably want shadow strike. Thanks hopefully this helps me get to Malistare more often than just failing at the first few bosses.

    10. #10
      NoraSparklesmith's Avatar
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      Re: A Few Neat Strategies in Graveyard

      Quote Originally Posted by <strong>Azura View Post
      When fighting Shane, I use both strategies. Timing and luck are so important here it's annoying but less so than dealing with Shane's cheats. The team flees until we go first, the dispeller goes before the feinter, steal charm and prism comes up, and the enemies don't sirens or bug. 3 rounds gg.
      We usually end up needing 4 or 5 rounds, gg, but our group is two Balance, one Life, Storm. Life happens to have Death Mastery, and she tanks. Balance 1 carries spam and blades, goes second. Storm third and Balance 2 has Storm Mastery so he goes fourth.

      Round 1: Life blades Storm. Balance spams. Storm steals. Balance 2 Storm dispels.

      Round 2: Life Death dispels. Balance 1 spams. Storm blades. Balance 2 Storm dispels.

      Round 3: Life Death dispels. Balance 1 spams. Storm blades or mass prisms, depending on whether or not Shane is still Storm dispelled. Balance 2 Storm dispels or mass prisms depending on what Storm just did.

      Round 4: If Shane still has both Storm and Death dispels, Life feints, Balance 1 blades again, Storm hits. If not, we Death dispel, spam, blade, Storm dispel.

      Round 5: Feint, Blade, Hit.

      Overkill, but worth it to not have to hit him twice .

      Everyone carries a single Storm prism, just in case, as well as blades in case of deck failures.

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