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  • Page 2 of 2 FirstFirst 12
    Results 11 to 18 of 18
    1. #11
      Katherine_Light's Avatar
        Katherine_Light is offline Legendary Wizard

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        •  Katherine Light
        •  Wizard's Level:
        •  90
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        •  Azteca
        •  Wizard's School:
        •  Life
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        •  Pepper
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        •  Tricky Dragon
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      Re: Deck the Halls: A Guide to Castle DarkMoor's Upper Halls

      So Akhtang is now cleansing dispels that are placed on him... I could've sworn he wasn't doing that on test, lol. Either way, amended the guide to make note of it and put in some alternate strategies for if you're worried about how much power he's building up from stealing those blades.

    2. #12
      Grimely's Avatar
        Grimely is offline Apprentice Wizard

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        •  Morgrim Owlshield, Logan Soulfriend,Marcus Hawkbreeze, Rogan Emeraldheart, Mycin Soulsong, etc.
        •  Wizard's Level:
        •  95
        •  World:
        •  Khrysalis
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      Re: Deck the Halls: A Guide to Castle DarkMoor's Upper Halls

      This makes it effectively impossible to kill any minion while the boss is still alive.
      There are several ways to defeat the minions while the boss is still alive. I prefer to kill them first.

      All-enemy: 1 Two wizards in the same round hits them with all enemy spells AND
      2 The first spell kills them all, prompting The Spirit to bring them back at 777 health, THEN
      3 The second spell kills them all again, THEN
      4 They stay dead.

      Note: if you kill them individually first, then they will each return with just 777 health. At that point, is it easier for the double-spell kill round. But don't delay much and time it right. The Spirit does rebirth and raise their health a lot more. So wait until her healing cycle has ended before weakening and killing the minions.

      Single spell kills If you hit a minion with a Damage Over Time (DOT) spell like one of the King Artorious' spells that does that, and the first, small hit does not kill the minion, but the DOT damages do kill the minion, that minion stays dead. It's important that the first damage does not kill. So a minion who has been killed and has been returned to the battle will likely have little health. At that point it's fairly easy to kill using DOT as long as the first hit is weak. Some DOT spells have powerful first hits, so be careful.

      Note: the original guides says what happens if you kill "a minion" while The Spirit is still alive. That is also true if you kill all of the minions with one large all enemy hit (no DOT). All of them return.

      As mentioned above, if you then hit them a second time with another all enemy spell in the same round and it kills them, then they stay dead.
      Morgrim Owlshield, Logan Soulfriend, Rogan Emeraldheart, Marcus Hawkbreeze, Mycin Soulsong,Michael Sunshard

    3. #13
      barnestormer's Avatar
        barnestormer is offline Adept Wizard

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        •  Thomas DawnBringer
        •  Wizard's Level:
        •  63
        •  World:
        •  Zafaria
        •  Wizard's School:
        •  Myth
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        •  Boots
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        •  Imp
      Status: simple, but not --too-- s
       
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      Re: Deck the Halls: A Guide to Castle DarkMoor's Upper Halls

      Quote Originally Posted by <strong>Grimely View Post
      There are several ways to defeat the minions while the boss is still alive. I prefer to kill them first.

      All-enemy: 1 Two wizards in the same round hits them with all enemy spells AND
      2 The first spell kills them all, prompting The Spirit to bring them back at 777 health, THEN
      3 The second spell kills them all again, THEN
      4 They stay dead.

      Note: if you kill them individually first, then they will each return with just 777 health. At that point, is it easier for the double-spell kill round. But don't delay much and time it right. The Spirit does rebirth and raise their health a lot more. So wait until her healing cycle has ended before weakening and killing the minions.

      As mentioned above, if you then hit them a second time with another all enemy spell in the same round and it kills them, then they stay dead.
      Absolutely! I have been trying to say that so much in random team ups. A death on the end with a deer knight is a good finisher.
      "Its all good"

    4. #14
        rascal is offline Initiate Wizard
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      Re: Deck the Halls: A Guide to Castle DarkMoor's Upper Halls

      I don't know if this was a fluke, but we just ran part 2, and once we killed off the minions Shane became a complete wimp. No vampire/beguile or any other cheats whatsoever.

      Signature by the AWESOME Keira Breeze!

    5. #15
      Katherine_Light's Avatar
        Katherine_Light is offline Legendary Wizard

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        •  Wizard's Name:
        •  Katherine Light
        •  Wizard's Level:
        •  90
        •  World:
        •  Azteca
        •  Wizard's School:
        •  Life
        •  Pet's Name:
        •  Pepper
        •  Pet's Type:
        •  Tricky Dragon
      Status: Richly blessed
       
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      Re: Deck the Halls: A Guide to Castle DarkMoor's Upper Halls

      Quote Originally Posted by <strong>rascal View Post
      I don't know if this was a fluke, but we just ran part 2, and once we killed off the minions Shane became a complete wimp. No vampire/beguile or any other cheats whatsoever.
      Interesting, I'll check that out! TY for letting me know!

      A few updates here...
      - Shane now resists myth, boosts storm. I need to check out the status of his life/death resist.
      - Just a note that I didn't realize wasn't included in here earlier about the Spirit of Darkmoor fight
      • the mobs don't earthquake... but the Spirit of Darkmoor can.
      • The Spirit of Darkmoor can use power pips for various spells depending on what cycle she's in. For example, during the first 5 rounds she can use power pips for myth spells, etc
      • The bone dragon cheat she does has invisible ticks. No, it doesn't looks like there are any ticks left on you... but yes, they are still there.

    6. #16
      Frostwind's Avatar
        Frostwind is offline Apprentice Wizard

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        •  Jasmine Swiftblade
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        •  63
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        •  Celestia
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        •  Balance
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        •  Sir Chance
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        •  Stormdancer
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      Re: Deck the Halls: A Guide to Castle DarkMoor's Upper Halls

      Quote Originally Posted by <strong>Katherine_Light View Post
      Interesting, I'll check that out! TY for letting me know!

      A few updates here...
      - Shane now resists myth, boosts storm. I need to check out the status of his life/death resist.
      Shane resists all the spirit schools.

    7. #17
      Leo4U's Avatar
        Leo4U is offline Novice Wizard

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        •  Wizard's Name:
        •  Talon Skullhunter
        •  Wizard's Level:
        •  100
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        •  Khrysalis
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        •  Balance
        •  Pet's Name:
        •  King Leo
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        •  Hydra
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      Re: Deck the Halls: A Guide to Castle DarkMoor's Upper Halls

      Contrary to some of the postings on this thread, it IS, I repeat it IS possible to kill minions. Minions must be worn down to a lower level of health, and THE BOSS must be less that 100% health to do it, but if those circumstances are correct and you hit with a global spell, you can KILL the minions WITHOUT her re-spawning them to 777 health. It takes a while and you can't kill more than one at a time, but keep at it and YOU CAN DESTROY THE MINIONS.

    8. #18
        rascal is offline Initiate Wizard
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      Re: Deck the Halls: A Guide to Castle DarkMoor's Upper Halls

      Hi - just fought Shane and his resists/boosts have changed. He no longer boosts storm, and now instead of resisting life it boosts.

      Signature by the AWESOME Keira Breeze!

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