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    1. #1
      Giggitygiggitygoo's Avatar
        Giggitygiggitygoo is offline Journeyman Wizard

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      Guide to Shirataki Temple Instance

      Shirataki Temple Instance (2nd Oni - Plague Oni)
















      Notes Before I begin
      1. I did this at level 45 w/ 2,234 hp and 389 mana.
      2. I am a Pyromancer with Life as secondary and Death as tertiary.
      3. This instance was done solo.
      4. The first quest which is 'Opening the Gate' can be completed upon defeating Shoji in the first hut (all the way to the right upon entering the instance) but is not repeatable in it by itself. However, the boss fight is repeatable.
      General Info
      1. To save time I simply did not fight Shoji as he was no longer necessary needed to unlock the first gate.
      2. To make battles more efficient, I didn't wear any amulets.
      3. Speed run results so far: 420 exp gained (no random encounters); 572 gold from battles; 260 gold from 3 chests; 196 gold from quests given. Time started: 2:03pm EST Time Ended: 2:40pm EST
      4. Pay attention to the movement cycles of all monsters that inhabit this map. Once you understand how they move, you will be able to more or less move freely about without any concerns for random encounters. <--Thanks goes to Noelle for this information.
      Special Notes
      1. Shirataki Temple entrance --> Imitsu Defoulers (Myth, 675hp) as random encounters .
      2. First gate/barrier --> Imitso Retainers (Balance, 675hp) as random encounters.
      3. Second gate/barrier --> Imitsu Retainers (Balance, 675hp) once again as random encounters.
      4. Before/After Bridge --> Ronin Blademasters (Storm, 700hp) as random encounters.
      5. Around Big Lake --> Diseased Water Elementals (Storm, 675) as random encounters.
      6. Near Haru's hut --> Imitsu Plaguemasters (Storm, 675hp) as the random encounters here. Again, easily avoidable.
      7. Near the shrines --> Ronin Blademaster (Storm, 700hp) and Imitsu Retainers (Balance, 675hp) as random encounters.
      8. The only random encounters you may occassionally deal with are the Diseased Water Spirits. All other random encounters are easily avoidable.
      Various Deck Setups
      Below are the only three deck setups I used throughout this particular instance.


      Beginning Map
      (Disclaimer: Please do remember to check the bottom of this map below to see where the Elemental Shrines are located.)
      Before we get to Shirataki Temple, please realize that Shirataki Temple is part of Shoshun Village. Now onto the map of Shirataki Temple.



      Special Quest










      Mossback Quest to 'Cleanse' the Water Spirit Waverider
      1. You obtain this quest by talking to Mossback.
      2. To finish this quest you will need to defeat Waverider, thereby cleansing it of Plague Oni's influence.
      3. If you do not do this quest you cannot continue with the Oakhart quests and obtain the Spirit Walker badge.
      Quests

      River Temple (includes all quests up to Defeat Haru)
      Gold Given: N/A.
      Tips: None. This is an automatic quest that pops up once you have finished the quest at least one time. You must talk to Din Ho.

      **Opening the First Gate- Only if this is your first time doing this instance!**

      Defeat Shoji to get Key
      Gold Given: ?
      Boss: Shoji (Balance, 1,700hp)
      Shoji Casts: Scorpion, Balance Blade, Weakness, Black Mantle, Locust Swarm, Primary Attack (1pip, Life)
      Imitsu Retainer (Balance, 675hp)
      Imitsu Retainer Casts: Tower Shield, Ice Blade, Phoenix, Primary (1pip, Myth), Snow Serpent, Ice Trap, Blizzard, Evil Snowman









      Tips:
      1. None. Just head back to the initial Earth Gate and pull the lever and you can now open the gate.
      Defeat Haru and Collect Temple Gate Key
      Gold Given: N/A.
      Boss: Haru (Myth, 1,850hp) + 1x Ronin Blademaster (Storm, 700hp)
      Haru casts: Myth Trap, Cyclops, Myth Blade, Primary Attack (1, 2 pip, Balance), Troll, Black Mantle, Storm Shield, Blood Bat
      Ronin Blademaster casts: Storm Blade, Myth Shield, Storm Trap, Storm Shark, Troll, Lightning Bat









      Tips:
      1. Make sure to heal up on the way back to Din Ho via healing wisps.
      Open Temple Gate
      Gold Given: N/A.
      Tips: None. Simply touch the invisible gate/barrier and you will be prompted to talk to Din Ho.

      Summon Spirit (includes all quests up to defeat Wavebringer)

      Use Shrines (Earth, Air, Fire, Spirit)
      Gold Given: N/A. You will get 196 upon defeating Wavebringer.
      See below:


      Defeat Waverider
      Gold Given: 196 which is not gotten until after you defeat Wavebringer.
      Boss: Wavebringer (Storm, 1,900hp) + 1x Diseased Water Elemental (Storm, 675hp)
      Waverider Casts: Storm Blade, Myth Shield, Kraken, Thunder Snake, Tempest, Storm Shark, Vampire, Heck Hound, Lightning Bat
      Distressed Water Elemental Casts: Storm Trap, Storm Shark, Primary Attack (1pip, Myth), Lightning Bat, Storm Blade, Myth Shield, Tempest, Wraith









      Tips:
      1. You can time the battle such that the Diseased Water Elemental doesn't join the fight until the second round. This will not only save you time, but also give you a round to get extra pips and save damage.
      2. To the right of the rightmost staircase, you will see the Shirataki Temple Oyster.
      3. Heal by going out and gathering healing wisps.
      Defeat Ideyoshi
      Gold Given: 0
      Boss: Ideyoshi (Ice, 1,800hp) + 1x Diseased Water Elemental (Storm, 675hp)
      Ideyoshi Casts: Ice Blade, Ice Wyvern, Ice Kraken, Tower Shield, Primary (1 or 4 pip, Balance), Snow Serpent, Ice Beetle, Ice Elf
      Distressed Water Elemental Casts: Storm Trap, Storm Shark, Primary Attack (1pip, Myth), Lightning Bat, Storm Blade, Myth Shield, and Tempest









      Tips:
      1. One of the Mooshu books is here 'Time of Dragon'. Don't forget to read it as part of your Mooshu History book quest.
      Defeat Plague Oni
      Gold Given: 0
      Boss: Plague Oni (Balance, 2,200hp) + 1x Imitsu Defouler (Myth, 675hp)
      Plague Oni Casts: Scorpion, Elemental Shield, Black Mantle, Locust Swarm, Balance Blade, Vampire, Primary (1,2, or 3 pip, Balance), Locust Swarm
      Imitsu Defouler Casts: Myth Trap, Troll, Lightning Shield, Primary (1pip, Balance), Elemental Shield, Myth Blade

      Tips: None

      Speed Run Info
      I've added this section only for hardcore enthusiasts who want to either do this as an added challenge for bragging rights OR who want to be able to quickly earn as much experience points as possible OR to farm more efficiently.

      My Results to date that I've written down
      **Note: This will be updated as I do more runs.**
      Speed Run 2
      Total Exp: 351
      Total Gold: 793
      Total Time: 35min
      Note: Had 1 random encounter. Opened 3x chests.

      Speed Run 3
      Total Exp: 400
      Total Gold:654
      Total Time: 33min
      Note: Had 1 random encounter. Opened 2x chests.

      Speed Run 4
      Total Exp: 360
      Total Gold: 682
      Total Time: 35min
      Note: Had an inordinate amount of fizzles. No random encounters and no chests opened. Son controlled my character fooling around for about 1 min or so.

      Speed Run 5
      Total Exp: 342
      Total Gold: 609
      Total Time: 35min
      Note: Zaneki took a whopping 15min alone. Otherwise, no other notes.

      As you can see, I've slowly reduced my times. My actual first real speed run was listed in the 'General Info' section in top of this guide. It has since went down from 37min to now 33min. All things going right, I think the fastest this instance can be done is perhaps 25min. However, the average time that you can comfortably do this instance is 30min without a random encounter.








      Tips to do a fast Speed Run
      1. Things that you cannot control, but will help you shave off precious seconds and potentially minutes are as follows: Hope the enemy's spells fizzle, hope the enemy passes, hope that you go first and attack, hope you start off with 2 power pips, and/or help they don't cast any sort of Elf spell. All of these will save by eliminating the spell animation sequence and speed up combat.
      2. Things that you can control are listed below:
        1. When you have a free turn, unless your aiming to get more experience, simply pass your turn and don't use a wand spell. You'll save precious time this way.
        2. Be on the offensive! Don't waste turns healing. That's why I have no healing spells in my deck.
        3. When choosing which monsters to attack, always go from the monsters that don't require you to change decks. That being said, a good example go from the Spirit, Earth and Fire shrines in succession and then face Zaneki in the Air shrine last since he will require a different deck setup.
        4. When changing decks, since I've literally almost memorized how to get from one area to the next on this map, change the deck composition while you are running. Yes, that correct, while you are running! Saves time, trust me.
        5. Ignore all chests on your way no matter if they are directly in front of you. You will notice that it takes you precious seconds to open a chest because you must stop. Then since it takes the chest 1-2 sec to disappear you either have to wait or run around it. Not worth the seconds for a speed run.
        6. Straight lines are always better than running in arcs. That being said, although you want to avoid enemies, there will be clear cut times when you can cut across. Do so! Also, don't hug the edges. Walk just far enough to not get into a battle, but close enough whereby you can cut across at the right times.
        7. You can actually walk in between the diseased water elementals. The same style of movement I've used at Marleybone works effectively in Mooshu. Judgement is the easiest. Find what looks like a spot that is equadistant between both monsters walking. Then simply walk straight keeping that same distance between both of them. Very easy to do, and it is the most precise, straightlined way to get where you want.
        8. Try to 1hko sidekicks first. No exceptions.
        9. In between your spell casting, don't flip between game and internet explorer. Also, don't waste time choosing spells. That is why a minimal spell deck setup is so important. You don't have to think! Just do.
      Congratulations you have just finished the Shirataki Temple Instance!

      This post contains 47 auto-link(s) to our wiki for your reference.
      Last edited by Giggitygiggitygoo; 1-15-09 at 12:37 PM. Reason: updated spells & provided speed run results
      Introducing the David Stone Family:
      David Redstone, Level 48 Fire Wiz
      David Mythstone, Level 4 Myth Wiz
      David Deathstone, Level 1 Death Wiz
      David Lifestone, Level 9 Life Wiz
      David Stone, Level 4 Balance Wiz
      David Stormstone, Level 1 Storm Wiz

    2. #2
        Gone is offline Grandmaster Wizard
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      Re: Guide to Shirataki Temple Instance

      wow

    3. #3
      Superw's Avatar
        Superw is offline Journeyman Wizard

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      Re: Guide to Shirataki Temple Instance

      Nice guide! The only thing I can add to this, is that the "tidal wive" that you saw was probley a tempest. If you want info on it, look at the complete spell list for storm.
      Also, are you going to make the tree of life soon?

      This post contains 2 auto-link(s) to our wiki for your reference.

    4. #4
      Giggitygiggitygoo's Avatar
        Giggitygiggitygoo is offline Journeyman Wizard

      • Giggitygiggitygoo's Wizard Stats
        •  Wizard's Name:
        •  David RedStone
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        •  48
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        •  DragonSpyre
        •  Wizard's School:
        •  Fire
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        •  Micky
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        •  Ninja Pig
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      Re: Guide to Shirataki Temple Instance

      Thanks for the info. I made the change in my guide just now. Yes, I'll be making the Tree of Life Instance Guide soon.

      This post contains 1 auto-link(s) to our wiki for your reference.
      Introducing the David Stone Family:
      David Redstone, Level 48 Fire Wiz
      David Mythstone, Level 4 Myth Wiz
      David Deathstone, Level 1 Death Wiz
      David Lifestone, Level 9 Life Wiz
      David Stone, Level 4 Balance Wiz
      David Stormstone, Level 1 Storm Wiz

    5. #5
      Noelle's Avatar
        Noelle is offline Legendary Wizard

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      Re: Guide to Shirataki Temple Instance

      Great guide! One thing I noticed while trying to get through the Cave of Solitude, is that the Diseased Water Elementals tend to move in cycles, as do many of the other enemies. I just made sure that they were past me and I left enough distance before following them. Hugging the wall always helps with the exceoption of Marleybone.

    6. #6
      Giggitygiggitygoo's Avatar
        Giggitygiggitygoo is offline Journeyman Wizard

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        •  48
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        •  DragonSpyre
        •  Wizard's School:
        •  Fire
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        •  Micky
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        •  Ninja Pig
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      Re: Guide to Shirataki Temple Instance

      Thanks Noelle. I was actually thinking way before of adding in a drawn out chart of how all the enemies on this map especially go in cycles, however, it was going to take way too long lol. But, I'm going to add your comment into my guide and note it as yours.

      Updated some spells that are cast by monsters. Also, added in some speed run results. Will continue to do this as I have not successfully farmed the item I need.
      Introducing the David Stone Family:
      David Redstone, Level 48 Fire Wiz
      David Mythstone, Level 4 Myth Wiz
      David Deathstone, Level 1 Death Wiz
      David Lifestone, Level 9 Life Wiz
      David Stone, Level 4 Balance Wiz
      David Stormstone, Level 1 Storm Wiz

    7. #7
      Giggitygiggitygoo's Avatar
        Giggitygiggitygoo is offline Journeyman Wizard

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      Re: Guide to Shirataki Temple Instance

      Ah now the reply button appears

      I've been meaning to write the following updates:

      1) I added one tip that is of particular interest when facing off against Waverider.

      2) I've added what I consider a useful section for those who are considering a speed solo or speed group outing for this instance.

      Depending on the support I receive, I may consider doing a speed section for every instance guide I have written and intend to write up in the future.
      Introducing the David Stone Family:
      David Redstone, Level 48 Fire Wiz
      David Mythstone, Level 4 Myth Wiz
      David Deathstone, Level 1 Death Wiz
      David Lifestone, Level 9 Life Wiz
      David Stone, Level 4 Balance Wiz
      David Stormstone, Level 1 Storm Wiz

    8. #8
      camran101's Avatar
        camran101 is offline Novice Wizard

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      Re: Guide to Shirataki Temple Instance

      the places isn't that hard
      Balance Storm Myth Life Death Ice Fire

    9. #9
      maxile's Avatar
        maxile is offline Novice Wizard
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      Re: Guide to Shirataki Temple Instance

      one question
      when you talk to mossback
      is it the one in kebede village or is there another in shirataki temple

      also i had defeated that guy at the end of the road, and opened the lever door and walked up to the force field and it didnt not open
      it just stopped me from walking.
      did i miss something?

      i think its gonna take me longer than 30minutes
      but thanks for the heads up
      it was an awesome complex guide
      keep up the great work!
      wow you have a sparse but powerful deck gotta try that sometime
      no healing spells yeah you got guts
      interesting concept

      This post contains 2 auto-link(s) to our wiki for your reference.

    10. #10
      Danielle's Avatar
        Danielle is offline Adept Wizard

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      Re: Guide to Shirataki Temple Instance

      Quote Originally Posted by <strong>maxile View Post
      one question
      when you talk to mossback
      is it the one in kebede village or is there another in shirataki temple

      also i had defeated that guy at the end of the road, and opened the lever door and walked up to the force field and it didnt not open
      it just stopped me from walking.
      did i miss something?

      i think its gonna take me longer than 30minutes
      but thanks for the heads up
      it was an awesome complex guide
      keep up the great work!
      wow you have a sparse but powerful deck gotta try that sometime
      no healing spells yeah you got guts
      interesting concept
      There is one in the Shirataki He is straight across from where Wavebringer is.

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