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  • Results 1 to 7 of 7
    1. #1
      Wiz of Death's Avatar
        Wiz of Death is offline Adept Wizard

      • Wiz of Death's Wizard Stats
        •  Wizard's Name:
        •  Allan
        •  Wizard's Level:
        •  100
        •  World:
        •  Wizard City
        •  Wizard's School:
        •  Balance
        •  Pet's Name:
        •  Maxwell
        •  Pet's Type:
        •  Sea Dragon
      ----
       
      Mood:
      ----
       
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      New Ideas for Spells

      Hey guys, thanks or the feedback on my previous ideas for spells so here is the final one. I changed the spells, effects, and characters. Enjoy!

      Fire Utility Spell:
      Incinerate
      Rank 3
      Remove all negative charms from target (friend or self)

      Fire Spell:
      Solar Eruption
      Rank 10
      1050-1150 Fire Damage to target and dispel next star, moon, OR sun-enchanted spell (only 1 dispel, but it can be triggered by any of the 3)

      Ice Utility Spell:
      Time Freeze
      Rank 5
      All enemies who are inactive during the round (if they pass or fizzle) are stunned for 2 rounds (doesn't work if there is a stun shield, or the enemy is already stunned)

      Ice Spell:
      Ymir
      Rank 10
      820 Ice Damage to all enemies and tear down all auras

      Storm Utility Spell:
      Conduct
      Rank 4
      Target with triplet (three duplicates) of a blade or shield (not negative charm or trap) gets it removed and deals 1000 storm damage

      Storm Spell:
      Scylla (Giant, multi-headed sea monster)
      Rank 10
      700+600 Storm Damage over 3 Rounds to all enemies

      Balance Utility Spell:
      Butterfly Effect
      Rank 6
      Target is bonded to caster for 2 rounds- whatever happens to your opponent happens to you (if your opponent attacks you, the opponent takes the same amount of damage as you do; if they heal, you heal; if you heal, they heal; if you attack, you receive the damage they take) this spell doesn't work for statuses like stuns, weaknesses, auras, etc.

      Balance Spell:
      Grand Sphinx
      Rank 10
      200+800 Balance Damage to all enemies and stun for 1 round

      Death Utility Spell:
      Convert Heal
      Rank 5
      Convert next heal spell to attack spell (death damage)

      Death Spell:
      Charon
      Rank 10
      500 Death Damage to self and 1000 Death Damage to all enemies and -50% to next heal

      Myth Utility Spell:
      Legendary Cleanse
      Rank 3
      Remove all traps from target (self or friend)

      Myth Spell:
      Kronos
      Rank 10
      70+800 Myth Damage to all enemies and -35% damage (weakness)

      Life Utility Spell:
      Heal Enhance
      Rank 0 (Enchantment)
      +300 to next heal (enchantment)

      Life Spell:
      Valkyrie
      Rank 10
      200+700 Life Damage to all enemies and dispel next healing spell
      Last edited by Wiz of Death; 6-20-12 at 6:57:05 AM.

    2. #2
      Prince of Esprit's Avatar
        Prince of Esprit is offline Magus Wizard
      ----
       
      Mood:
      Secret
       
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      Re: New Ideas for Spells

      Quote Originally Posted by Wiz of Death View Post
      Hey guys, thanks or the feedback on my previous ideas for spells so here is the final one. I changed the spells, effects, and characters. Enjoy!

      Fire Utility Spell:
      Incinerate
      Rank 3
      Remove all negative charms from target (friend or self)
      I love this, would stop plague and virilulent plague spamming in PvP

      Storm Utility Spell:
      Conduct
      Rank 4
      Target with triplet of a blade or shield (not negative charm or trap) gets it removed and deals 1000 storm damage
      Do you mean tri-blade/tri-shield?


      Balance Utility Spell:
      Butterfly Effect
      Rank 6
      Target is bonded to caster for 2 rounds- whatever happens to your opponent happens to you (if your opponent attacks you, the opponent takes the same amount of damage as you do; if they heal, you heal; vice versa) this spell doesn't work for statuses like stuns, weaknesses, auras, etc.
      Nice!

      Death Utility Spell:
      Convert Heal
      Rank 2
      Convert next heal spell to attack spell (death damage)
      Totally OP in PvP

      Life Utility Spell:
      Heal Enhance
      Rank 0 (Enchantment)
      +300 to next heal (enchantment)
      Decent

      Life Spell:
      Valkyrie
      Rank 10
      220+660 Life Damage to all enemies and dispel next heal spell
      Needs to be 250-550 damage stronger, it's like Angel, but for 2 more pips. Do you mean life dispel?
      Comments in bold. The ones that I didn't comment on didn't really need comments (except for the storm, which is a little OP. All in all, nice! I really like these ideas. Again, some are OP, but still. I can see these being implemented.
      Last edited by Prince of Esprit; 6-19-12 at 2:46:47 PM.

    3. #3
      Wiz of Death's Avatar
        Wiz of Death is offline Adept Wizard

      • Wiz of Death's Wizard Stats
        •  Wizard's Name:
        •  Allan
        •  Wizard's Level:
        •  100
        •  World:
        •  Wizard City
        •  Wizard's School:
        •  Balance
        •  Pet's Name:
        •  Maxwell
        •  Pet's Type:
        •  Sea Dragon
      ----
       
      Mood:
      ----
       
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      Re: New Ideas for Spells

      Quote Originally Posted by 99lemonlime99 View Post
      Comments in bold. The ones that I didn't comment on didn't really need comments (except for the storm, which is a little OP. All in all, nice! I really like these ideas. Again, some are OP, but still. I can see these being implemented.
      Thanks for the comments, I made a few changes. And to clarify, storm's conduct spell was to remove 3 of the same exact copies of a blade or shield.

    4. #4
      Ambar's Avatar
        Ambar is offline Magus Wizard

      • Ambar's Wizard Stats
        •  Wizard's Name:
        •  Amber Rose, Amber Dragon, Amber Sky, Amber Legend
        •  Wizard's Level:
        •  90
        •  World:
        •  Khrysalis
        •  Wizard's School:
        •  Death
        •  Pet's Name:
        •  Too many.
        •  Pet's Type:
        •  Too many.
      Status: Wizard101 Beta Player
       
      Mood:
      Thinking
       
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      Lightbulb Re: New Ideas for Spells

      Quote Originally Posted by Wiz of Death View Post
      Hey guys, thanks or the feedback on my previous ideas for spells so here is the final one. I changed the spells, effects, and characters. Enjoy!

      Fire Utility Spell:
      Incinerate
      Rank 3
      Remove all negative charms from target (friend or self)
      This isnt like a Cleanse charm but removing all...??? This is kinda storm style. Is a good spell tho.

      Fire Spell:
      Solar Eruption
      Rank 10
      1050-1150 Fire Damage to target and dispel next star, moon, OR sun-enchanted spell (only 1 dispel, but it can be triggered by any of the 3)
      I like It but is kinda OP, maybe just 1000-1050, fire shouldnt be strongest than storm.

      Ice Utility Spell:
      Time Freeze
      Rank 5
      All enemies who are inactive during the round (if they pass or fizzle) are stunned for 2 rounds (doesn't work if their is a stun shield, or the enemy is already stunned)
      I dont get this spell still, Its kinda confusing.

      Ice Spell:
      Ymir
      Rank 10
      820 Ice Damage to all enemies and tear down all auras
      I love this Idea for Ices.

      Storm Utility Spell:
      Conduct
      Rank 4
      Target with triplet (three duplicates) of a blade or shield (not negative charm or trap) gets it removed and deals 1000 storm damage
      Can help storm a little bit, would like to see this spell in action.

      Storm Spell:
      Scylla (Giant, multi-headed sea monster)
      Rank 10
      700+600 Storm Damage over 3 Rounds to all enemies
      Finally storm gets a DoT, I would like It 600+700 tho.

      Balance Utility Spell:
      Butterfly Effect
      Rank 6
      Target is bonded to caster for 2 rounds- whatever happens to your opponent happens to you (if your opponent attacks you, the opponent takes the same amount of damage as you do; if they heal, you heal; vice versa) this spell doesn't work for statuses like stuns, weaknesses, auras, etc.

      oh wow a OP beguile XDD! I would like It hahaha for death, Is a great Idea, would make balance more OP than It is right now (with mana burn and all that, they are jus my opinion)

      Balance Spell:
      Grand Sphinx
      Rank 10
      200+800 Balance Damage to all enemies and stun for 1 round X_X I dont think that balance should get a dot, just unfair cause balance shield dont exist.

      Death Utility Spell:
      Convert Heal
      Rank 5
      Convert next heal spell to attack spell (death damage)
      Love It, wouldnt help much tho... 5 pips and now with spritelly and all those things will be easy to take off (depend of the spell style tho)


      Death Spell:
      Charon
      Rank 10
      500 Death Damage to self and 1000 Death Damage to all enemies and -50% to next heal
      Hmm wow I would say spell is OP but the 500 damage to self doesnt makes It OP makes It useless for death wizards would make 600-1000 to self depend of blades x_x

      Myth Utility Spell:
      Legendary Cleanse
      Rank 3
      Remove all traps from target (self or friend)
      I like this, would solve some PvP problems (those who like to trap and made a big hit on your opponent *Hi balance*)


      Myth Spell:
      Kronos
      Rank 10
      70+800 Myth Damage to all enemies and -35% damage (weakness)
      this would be a nightmare, myth dont need this not another one I mean basilisk is enough, 70+800?! 70 just to break shields like minotaur just no, myth have enough spells like this (a little bit of damage then big amount of damage) this spell Its ok but would need a good change.

      Life Utility Spell:
      Heal Enhance
      Rank 0 (Enchantment)
      +300 to next heal (enchantment)

      This would help so much life wizards, Idk what ppl think tho maybe people would want It 1 pip like hahahaha "Life is OP" -.-'! (<-- sarcasm lol)

      Life Spell:
      Valkyrie
      Rank 10
      200+700 Life Damage to all enemies and dispel next healing spell
      I like this, great Idea of course is life dispel right.
      Great spell Ideas, good imagination. comments on bold.

      ~Ambar

      Amber Rose / Amber Dragon / Amber Legend / Amber Sky
      Soloing Queen

    5. #5
      Jason Dragontamer's Avatar
        Jason Dragontamer is offline Apprentice Wizard

      • Jason Dragontamer's Wizard Stats
        •  Wizard's Name:
        •  Jason Dragontamer
        •  Wizard's Level:
        •  70
        •  World:
        •  Avalon
        •  Wizard's School:
        •  Death
        •  Pet's Name:
        •  Lord Midnight
        •  Pet's Type:
        •  Death
      Status: Being Ninjalike
       
      Mood:
      Sneaky
       
      Join Date
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      Re: New Ideas for Spells

      Quote Originally Posted by Wiz of Death View Post
      Hey guys, thanks or the feedback on my previous ideas for spells so here is the final one. I changed the spells, effects, and characters. Enjoy!

      Fire Utility Spell:
      Incinerate
      Rank 3
      Remove all negative charms from target (friend or self)
      Cleanse charm, anyone? This is basically a more powerful version.

      Fire Spell:
      Solar Eruption
      Rank 10
      1050-1150 Fire Damage to target and dispel next star, moon, OR sun-enchanted spell (only 1 dispel, but it can be triggered by any of the 3)
      Nice idea, but might be a little op for the sun enchanted spells. it will make you take massive damage with a loss in pips for your next damage attack.

      Ice Utility Spell:
      Time Freeze
      Rank 5
      All enemies who are inactive during the round (if they pass or fizzle) are stunned for 2 rounds (doesn't work if there is a stun shield, or the enemy is already stunned)
      Like this idea, but i wonder about pvp, if they have a school wand and have blades and traps but no pips, time freeze would really give an opportunity to attack. Most people dont wanna pass during your turn, blading or something else. Of course, it's use is also limited. If you use 5 pips on it, than 2 rounds are gonna give you only four, giving the other person 4 more pips. It is just not the best spell. Maybe make it a global spell with that?

      Ice Spell:
      Ymir
      Rank 10
      820 Ice Damage to all enemies and tear down all auras
      Like this idea.

      Storm Utility Spell:
      Conduct
      Rank 4
      Target with triplet (three duplicates) of a blade or shield (not negative charm or trap) gets it removed and deals 1000 storm damage
      Sounds painful

      Storm Spell:
      Scylla (Giant, multi-headed sea monster)
      Rank 10
      700+600 Storm Damage over 3 Rounds to all enemies
      OK, pretty good spell.

      Balance Utility Spell:
      Butterfly Effect
      Rank 6
      Target is bonded to caster for 2 rounds- whatever happens to your opponent happens to you (if your opponent attacks you, the opponent takes the same amount of damage as you do; if they heal, you heal; if you heal, they heal; if you attack, you receive the damage they take) this spell doesn't work for statuses like stuns, weaknesses, auras, etc.
      More powerful version of beguile.

      Balance Spell:
      Grand Sphinx
      Rank 10
      200+800 Balance Damage to all enemies and stun for 1 round
      Good spell

      Death Utility Spell:
      Convert Heal
      Rank 5
      Convert next heal spell to attack spell (death damage)
      Nah, might be too powerful. Instead, call it Subversion, where all damage is switched to health for the nest heal, and health is switched to damage. Make it 7 pips instead, and make it moon damage.

      Death Spell:
      Charon
      Rank 10
      500 Death Damage to self and 1000 Death Damage to all enemies and -50% to next heal
      Nice spell.


      Myth Utility Spell:
      Legendary Cleanse
      Rank 3
      Remove all traps from target (self or friend)
      Good spell

      Myth Spell:
      Kronos
      Rank 10
      70+800 Myth Damage to all enemies and -35% damage (weakness)
      Seems similar to basilisk with a less powerful effect.

      Life Utility Spell:
      Heal Enhance
      Rank 0 (Enchantment)
      +300 to next heal (enchantment)
      Nice spell, but make it +150 health

      Life Spell:
      Valkyrie
      Rank 10
      200+700 Life Damage to all enemies and dispel next healing spell
      Good spell
      Comments in bold.

    6. #6
      Adrian lceshield's Avatar
        Adrian lceshield is offline Legendary Wizard
      Status: Hi
       
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      Arrg!
       
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      Re: New Ideas for Spells

      I started reading from the top on down and they are really nice ideas! I am thinking of the positives and negatives, but can't think of one, you perfectly explained.

      Getting a utility spell at say lvl82 is perfect since we are also getting a rank 10 spell!

      Although, storm sort of has too much AoE's and since they are a big hitter school they should get a hit-to-target spell not to all enemies, so in the new worlds they can do greater damage.

    7. #7
      Rafik's Avatar
        Rafik is offline Apprentice Wizard

      • Rafik's Wizard Stats
        •  Wizard's Level:
        •  48
        •  World:
        •  MooShu
        •  Wizard's School:
        •  Storm
        •  Pet's Name:
        •  King Hunter
        •  Pet's Type:
        •  Enchanted Armament
      ----
       
      Mood:
      Balanced
       
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      Re: New Ideas for Spells

      Wow, those ideas are really great and awesome :D if you want i can show you how use card maker and make your cards real

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