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  • View Poll Results: Do you think Guardian Spirit should be changed??

    Voters
    97. You may not vote on this poll
    • YESS! its overpowered

      22 22.68%
    • No leave it

      75 77.32%
    Page 1 of 5 12345 LastLast
    Results 1 to 10 of 44
    1. #1
      Mymomlikesme's Avatar
        Mymomlikesme is offline Apprentice Wizard Duplicate/Inactive
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      Talking Guardian Spirit OP?

      I honestly think guardian spirit is overpowered. I mean i have seen life wizards critical ALOT now and now they can just put a critical guardian spirit on their teammate and on them and they will constantly be revived over and over again. Either stop it from being able to critical or raise its pips to 7 cause its gonna be extremely difficult to kill life if they can keep reviving themselves and their partner/partners in pvp.

    2. #2
      azoresdog's Avatar
        azoresdog is offline Magus Wizard
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      Re: Guardian Spirit OP?

      As I understand it, the critical is always blocked.

    3. #3
      Prince's Avatar
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      Re: Guardian Spirit OP?

      I think it shouled be changed to one guardian spirit per person per battle. Might make things simpler and without changing the pip cost.

    4. #4
      Sparky's Avatar
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      Re: Guardian Spirit OP?

      So your saying that you want it to be nerfed? I think life has had enough, with life mastery amulets and treasure cards.

      ___________

    5. #5
      Vigilant Seraph's Avatar
        Vigilant Seraph is offline Adept Wizard

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      Re: Guardian Spirit OP?

      OK HUGE misconception I have been seeing on the forum. When you are dead, you are dead. Life wizards cannot use it to revive themselves. Because we still die just like everyone else does and when that happens you no longer can access your deck. I just tested it. I had the spell in hand when she was defeated, next turn, nothing different than any other time I have been defeated. Same message, " you have been defeated" Flee button. That is it.

      It only works on other players, so imo this spell is no big deal. Depending on how much health the person you are healing has its either no big deal, or a waste of pips. Healing an ice with 4400 hp, 25% would give them 1100 health back for 5 pips, 220 per pip. Satyr is the same per pip. Using it on a storm with 2600 health, 25% is 650 which is 130per pip. The only benefit to it is that it is 100% accuracy. Blah. I'm not impressed with it at all. O/P? no way

      There is nothing on the card itself about critical.
      Last edited by Vigilant Seraph; 4-15-12 at 7:29:31 PM.

    6. #6
        Halecta is offline Magus Wizard
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      Re: Guardian Spirit OP?

      The critical is effected by life block, so it wont always be blocked if the target has low life block

    7. #7
      azoresdog's Avatar
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      Re: Guardian Spirit OP?

      @Vigilant - You can't cast the card on yourself??

    8. #8
      Ramesses II's Avatar
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      Re: Guardian Spirit OP?

      Seeing they can't heal themselves, I see no problem with the spell. Besides, with the game getting harder and KI feeling the need to make healing more available to all players to adequately survive on their own, the students of the Life School have been feeling as though their role is hardly needed anymore, I think the addition of a few more unique life skills is just what they need at this point.
      Valdus Hexbreaker - Jack Spellcaster - Jason Silverheart - Jackie Stardust

    9. #9
      Vigilant Seraph's Avatar
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      Re: Guardian Spirit OP?

      ok i just tried it again. Now i get it. If you cast it before you die, then a wisp appears and you will be revived if you die. Sweet, and no i still don't think it's o/p. It only works once, then i need 5 more pips to cast it again. with 25 of my health left, an opponent can easily defeat me again before i can do that.
      Last edited by Vigilant Seraph; 4-15-12 at 7:43:04 PM.

    10. #10
      Deathshard's Avatar
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      Re: Guardian Spirit OP?

      Quote Originally Posted by Prince View Post
      I think it shouled be changed to one guardian spirit per person per battle. Might make things simpler and without changing the pip cost.
      I like Prince idea. Make it 0 pip but limit once per battle.


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