By the time we, Death wizards, make it to the Dragonspyre, we have some very good ability to kill enemies and survive their back strikes. We have our Wraiths, blades, traps, high power pip chance (making a bladed 2nd turn Wraith a very real possibility) and some decent boost to our damage. All this, however, does not help if we cannot hit hard enough to steal back more than what they are doing to us.
This is exactly the situation with the Dragonspyre defense teacher, Mavra Flamewing. Her two Protection Pox minions cast such huge numbers of shields (this is all they do - shields and spirit armor) that there is a real possibility not to ever have a change of casting a full-damage life-stealing spell. Meanwhile, Mavra is a Storm boss with a good power pip chance, seemingly some boost to Storm accuracy and very hard-hitting spells, including Stormzilla (which, with a blade and a trap, can easily deal over 1000 damage in a single hit).
So, what approach did I use to win this fight? I completely changed the composition of my deck to include the following:
1. Volcanic Shield + Tower Shield - 4 of each.
2. Sprite - 3.
3. Animate - 1 (my pet, Ianthine Spectre, provided one, but I would have included it otherwise)
4. Deathblade - 3
5. Poison - 3
6. Reshuffle - 1 (can get it on an amulet if you did not train it in the Colossus Boulevard. Level 45 required).
7. Satyr - 1 (I wore Meowiarty's Satyrical Choker for a 990 healing points one). However, mythical has pointed out that Sacrifice would work as well or even better than Satyr and I must agree. It takes only two pips (I had 70+% power pip chance by then so it is extremely rare to not have at least one power pip for it) rather than four, and the pain can be mitigated by good Death resist (I could bring it to 48% with my equipment while my Death damage boost was "only" 22%), giving you a very strong healing spell. If you include Sacrifice(s), you can replace the amulet with Satyr with the one granting Reshuffle, potentially freeing you one training point.
In addition, my wand (sword) provided 5 Major Wrath (0-pip 95 Life damage attack).
This deck does the following things:
1. Kills the two Protection Pox minions with Bladed Poison. I first choose the one with fewer spirit shields (one Poison is enough for it - Balance suffers boost from spirit schools), then finish off the other one with one or two Bladed Poisons and potentially 1-2 Major Wrath hits.
2. Keeps at least 2 shields up at all times to make sure I don't die in a couple of hard hits.
3. Animates at some very healthy pip/power pip count. I did it for 8 or 10 pips (don't remember exactly), but could afford to wait more for even a Death Incarnate. Lesser minions will keel over and die once Mavra switches to them. Make sure you have decent health, enough shields up and more in hand before losing all your pips!
4. Throws a Sprite or three mid-battle to make sure I don't die to a single hit. Sprites are also good for eating up regular pips and getting you closer to a perfect Animate.
5. Reshuffles to keep putting up more shields and start Poisoning Mavra herself. By the time it happens she has an insane amount of Tower and Spirit shields and a few Spirit Armors, so my minion really needs all help there is breaking those. Extremely important in order to let its Vampires heal it back (Mavra has Tempest; in addition, she will eventually switch her attention to the minion).
6. Throws Satyr in dire situations (I did have a bad one, and my Satyr fizzled not once, but twice in a row! Fortunately, my minion diverted Mavra and I ended up healing myself just in time). Satyr immediately gets Mavra's attention back to you, but you can handle it with shields and 1000+ health.
I felt that I could do without Tower Shield, using just Volcanic Shields, but the above gives a general idea. Make sure that you actively kill the Protection Pox by yourself and do not delegate this task to your minion. Only you can control the flow of the fight, so do it!
Be prepared for an extremely long fight - I gained 309 XP after it!
Bonus section for those who have played competitive Magic: The Gathering:
Mavra is the epitome of a Control deck (thanks to her two minions and hard-hitting "finishers"). Regular Death decks are close to a classic aggro (or even a ******* black if you go with stuff like Empower and Dark Pact) with a touch of control via life-steal. As usual, Control easily beats aggro, and there are no combo deck in Wizard101. In order to reliably beat a Control deck, we need a Rock - a slow-grinding graveyard abusing deck. Reshuffle plays this role of graveyard abuse. Poisons and the minion are the slow grinders.
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