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  • Results 1 to 7 of 7

    Thread: Level 80 Spells


    1. #1
      Jeremyrules's Avatar
        Jeremyrules is offline Grandmaster Wizard

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      Smile Level 80 Spells

      To be fairly honest, I'm at a slump in my writing, so I decided to just place a little creativity into the new spells to be created at some point in the future. You don't have to like my ideas, I just want your opinions! Just a nice little discussion.

      Here's a death spell I thought up of:

      School: Death
      Name: Mummies curse
      Pip cost: 10
      Damage: 875 damage towards all opponents, afterwards implementing on each opponent a -25% weakness on each opponent it struck.
      Animation: The coffin of a mummy suddenly appears, in a brilliant gold with dazzling gems all around the coffin. (Note the coffin has been laid down, it is not upright). But, there is no face on the coffins surface, which would normally depict as well the type of class the mummy was in. (Peasant, emperor, etc.) The coffin begins to shake, and the lid is kicked off with great force, and a faceless mummy sits up, staring for about a second or two. As the mummy gets up, this faceless mummy raises its hand, and spirits suddenly begin to come to him, as if we were a walking magnet designed for the capture of loss souls. Soon enough, there is a large mass of death energy, but in the face of a skull. The mummy forcefully pushes his hand towards the opponent, and the skull bombards the opponent with great power.

      Now, I welcome you all to share your ideas. Here is the form to your spell ideas, lets just discuss this and have fun!

      School:
      Name:
      Pip cost:
      Damage:
      Animation:

      ~James
      Last edited by Jeremyrules; 2-3-12 at 1:08 PM.


    2. #2
        Avalon is offline Fizzled

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      Re: Level 80 Spells

      I'm not up for sharing ideas, but I really like that Mummy's Curse spell. It's well detailed, good job.

    3. #3
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      Re: Level 80 Spells

      I'm sorry, but I'm not a fan of Common Noun names for spells now.

      School: Death
      Name: Bubonic Plague
      Pip cost: 10
      Damage: 750 Damage and -90% power to the next spell to all enemies
      Effect: A dark cloud appears and rats start running around. Then the Cloud forms into a Hand (and acts like the Wraith's hand while waiting) and then slowly touches the person and a poison effect takes out and steals the power of the foe. He then returns and makes a clentched fist and then spouts out dark streams of dark air missiles and make the reduction. The he disappears

      FEEL THE BURN


    4. #4
      Jeremyrules's Avatar
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      Smile Re: Level 80 Spells

      Quote Originally Posted by Lunar Knight View Post
      I'm sorry, but I'm not a fan of Common Noun names for spells now.

      School: Death
      Name: Bubonic Plague
      Pip cost: 10
      Damage: 750 Damage and -90% power to the next spell to all enemies
      Effect: A dark cloud appears and rats start running around. Then the Cloud forms into a Hand (and acts like the Wraith's hand while waiting) and then slowly touches the person and a poison effect takes out and steals the power of the foe. He then returns and makes a clentched fist and then spouts out dark streams of dark air missiles and make the reduction. The he disappears
      I really like this idea, its not that half bad! But a -90% weakness, isn't that a little rough? Maybe a -50%, 90% is way too much. Imagine a 4v4 Death Team that uses that spell consistently, very low chances of winning, right?

      Also, I'm going to be really honest, I dislike the name too. It's just that KI uses common nouns as names for spells. (Ex: Gnomes, Lightning Bats, etc.) I think KI does this purposely so kids who play the game don't get confused. But that's just my opinion, very nice spell Lunar Knight.

      Quote Originally Posted by ~PerrythePlatypus~ View Post
      I'm not up for sharing ideas, but I really like that Mummy's Curse spell. It's well detailed, good job.
      That's quite alright, my friend! What I don't really like is when people say: "Cool!", and those are their two cents on the matter. I like how you at least spoke on what you liked. It's flattering.

      ~James
      Last edited by Jeremyrules; 2-3-12 at 1:19 PM.


    5. #5
      thetoaoftakoro's Avatar
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      Re: Level 80 Spells

      If you wanna post your own ideas, do they HAVE to be attacks? Quite honestly, 9 pip is as far as spell efficiency goes for me, beyond that to me is bordering the realm of useless. Also nifty animation ideas.


    6. #6
      Jeremyrules's Avatar
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      Smile Re: Level 80 Spells

      Quote Originally Posted by thetoaoftakoro View Post
      If you wanna post your own ideas, do they HAVE to be attacks? Quite honestly, 9 pip is as far as spell efficiency goes for me, beyond that to me is bordering the realm of useless. Also nifty animation ideas.
      Not at all, my friend! It could be any sort of spell you like! It can be a healing spell if you like. Oh, and thank you very much.

      ~James


    7. #7
      thetoaoftakoro's Avatar
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      Re: Level 80 Spells

      Quote Originally Posted by Jeremyrules View Post
      Not at all, my friend! It could be any sort of spell you like! It can be a healing spell if you like. Oh, and thank you very much.

      ~James
      Well made a few utility spell ideas after seeing LunarWraith's thread, decided not to make a thread on them after becoming a bit pessimistic about it: (actually feel pessimistic on posting them here now...)

      ICE

      Cold neurology (or might be called hypothermia):
      pip cost: 5
      accuracy: 80%
      effect: target can not use offense spells for 2 rounds
      Note: this makes 1 oponent unable to use traps, blade, or attacks/steals for 2 rounds

      Phalanx:
      pip cost: 2
      accuracy: 100%
      effect: -25% to next 4 steal or damage spells

      dull senses:
      pip cost: 2
      accuracy: 80%
      effect: reduce target's critical rating by 70 and cancel out vengeance

      Cold steel shield:
      pip cost: 3
      accuracy: 100%
      effect: -75% to next damage or steal spell and absorb 400 damage or steal
      Comment: improved tower and can't be removed by wands as easily yay ^.^

      Decided to chop the other 24 spells for other schools off...
      Last edited by thetoaoftakoro; 2-3-12 at 2:12 PM.


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