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    1. #1
      Dr. Richtofen's Avatar
        Dr. Richtofen is offline Journeyman Wizard
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      Post Rumble in the Jungle: An Illustrated guide to Zafaria's Bosses


      Zafaria is the next story-line world following the events of Celestia, Zafaria offers new, tougher enemies & bosses, badges, new rank 9 class spells & new star and sun spells, equipment, training points, as well the level cap increased from level 60 to Level 70 [Transcended].

      Here is a quick breakdown of Zafaria:

      1. Bosses AND enemies in the later areas of Zafaria now have the power to use rank 8 spells, so pack some of those handy shields if you want to stay alive!

      2. There are no Rank 9 Bosses, instead there are Rank 10 - Rank 11 Bosses.

      3. Rank 11 Bosses seem to have an unusually high Critical Block, so don't expect to be doing any fancy hits! [Also This: Rank 11 Bosses seem the upper-hand in getting through our critical blocks, so be sure to pack those shields!]

      4. There are no Rank 9 Enemies, like in Celestia, instead there are Rank 10 - Rank 11 Elite Enemies. So naturally the higher the rank the more dangerous the enemies become.

      5. Enemies can start with 3 Power Pips, but later in Zafaria they start with 4 Power Pips.

      6. The order that you explore Zafaria is: Baobab Crossroads, Baobab Market, Baobab Crown, Savannah, Zamunda Outskirts, Zamunda, Stone Town, Waterfront, Drum Jungle, Elephant Graveyard, Mirror Lake

      7. Have no fear! All enemies/bosses stay true to there school.

      Here's the new Rank 9 Spells:
      1. Storm: Sirens
      2. Ice: Woolly Mammoth
      3. Fire: Rain of Fire
      4. Death: Dr. Von's Monster
      5. Myth: Basilisk
      6. Life: Gnomes!
      7. Balance: Chimera

      Just like Celestia and Wintertusk enemies/bosses follow these boosts [Note that there school resists remain the same!]:
      1. Death Enemies/Bosses Boost Ice & Life
      2. Myth enemies/Bosses Boost Death & Storm
      3. Life Enemies/Bosses Boost Fire & Death
      4. Fire Enemies/Bosses Boost Storm & Ice
      5. Ice Enemies/Bosses Boost Fire & Myth
      6. Storm Enemies/Bosses Boost Life & Myth
      7. Balance Enemies/Bosses Boost Myth, Death & Life

      A quick reference: PP stands for Power Pip, NP stands for Normal Pip



      1. Goliath Bra'Kym'Tra - Storm - Rank 10 Boss - 4,250 Health (Starts with 4 PP)
      2. Shadow-Web Haunt - Death - Rank 11 Elite - 2,905 Health (Starts with 3 PP, 1 NP)



      1. Certorr - Sun - Rank 10 Boss - 6,205 Health (Starts with 3 PP, 1 NP)
      2. Shadow-Web Haunt - Death - Rank 11 Elite - 2,905 Health (Starts with 3 PP, 1 NP)


      THIS BOSS IS NOT REPEATABLE

      1. Queen Tanei Ghostmane - Fire - Rank 10 Boss - 4,860 Health (Starts with 3 PP, 1 NP)
      2. Fire Lioness - Death - Rank 10 Elite - 2,105 Health (Starts with 2 PP, 1 NP)
      3. Fire Lioness - Death - Rank 10 Elite - 2,105 Health (Starts with 2 PP, 1 NP)

      Nemean Rock
      [MINI DUNGEON]
      [Part of Savannah Main Quest Line]

      When you enter the cave you notice a fellow in caught in a web, unfortunately some spiders are blocking your path and have to be dealt with:

      1. Horned Monkey Spider - Ice - Rank 10 - 1,320 Health (Starts with 3 PP)
      2. Horned Monkey Spider - Ice - Rank 10 - 1,320 Health (Starts with 3 PP)

      After the spiders are defeated you can clear the spiderweb and speak to the fellow caught. She then says that you have to travel to the top of Nemean Rock and defeat Nergal the Burned Lion and rescue one of the students from the exchange program.


      1. Nergal The Burned Lion - Fire - Rank 10 Boss - 4,860 Health (Starts with 4 PP)
      2. Fire Lion Ravager - Fire - Rank 10 Elite - 1,530 Health (Starts with 3 PP)

      Nergal is a cheating boss. Before you fight him he tells you this hint:


      1. During round one he will say 'My shadow fire will make you weak!' and cast weakness when its his turn. He will repeat this process every four rounds.
      2. If you attack him he will say 'No more of that!' and cast the dispel of the same spell type that you hit him with. [I.E Hit with life spell, casts life dispel]
      3. It is possible that he fizzles when he casts the Weakness
      4. Efreet WILL NOT trigger his saying 'No more of that!'
      5. DoT spells WILL NOT trigger 'No more of that!'

      Possible Strategies:

      1. To defeat Nergal build up to a one hit KO.
      2. Attack him with an attack spell, but use a zero pip spell [trap, blade, etc.] to remove the dispel that he places on you.


      BOSS IS REALLY TRANSPARENT

      1. Killmare Spiritwalker - Life - Rank 11 Boss - 8,710 Health (Starts with 5 PP)
      2. Thornpaw Lioness - Balance - Rank 10 - 1,395 Health (Starts with 2 PP, 1 NP)


      BOSS IS REALLY TRANSPARENT

      1. Bwana Shadowriver - Fire - Rank 11 Boss - 6,335 Health (Satrts with 5 PP)
      2. Darkmane Raider - Storm - Rank 10 - 1,175 Health (Starts with 2 PP, 1 NP)


      1. Jata Brokenspear - Ice - Rank 11 Boss - 7,920 Health (Starts with 5 PP)
      2. Fire Lion Ravager - Fire - Rank 10 Elite - 1,530 Health (Starts with 3 PP)


      THIS BOSS IS NOT REPEATABLE

      1. Amra Blackmane - Fire - Rank 11 Boss - 6,355 health (Starts with 5 PP)
      2. Thornpaw Lioness - Balance - Rank 10 - 1,395 Health (Starts with 2 PP, 1 NP)




      1. Goliath Chon'Darr'Hna - Storm - Rank 11 Boss - 4,390 Health (Starts with 4 PP)
      2. Shadow-Web Haunt - Death - Rank 11 Elite - 2,905 Health (Starts with 3 PP, 1 NP)

      Kings Tomb
      [MINI DUNGEON]
      [Part of the Zamunda Main Quest Line]

      You will have to do a bit of work to reach the end of the Tomb, for starters you have to defeat the Inzinzebu Bandit Ghosts:

      1. Inzinzebu Bandit Ghost - Death - Rank 10 - 1,915 Health (Starts with 3 PP)
      2. Inzinzebu Bandit Ghost - Death - Rank 10 - 1,915 Health (Starts with 3 PP)

      After they are defeated you can enter the actual tomb, where a familiar annoyance greets you with some more spiders to attend to:

      1. Horned Monkey Spider - Ice - Rank 10 - 1,320 Health (Starts with 3 PP)
      2. Horned Monkey Spider - Ice - Rank 10 - 1,320 Health (Starts with 3 PP)

      Finally with the spiders down you must battle the spirit of Zanga Zebu.


      1. Zanga Zebu - Ice - Rank 10 Boss - 6,270 Health (Starts with 3 PP, 1 NP)


      THIS BOSS CAN BE REPEATED UNDER THE CONDITION IF YOU ENTER WITH A FRIEND WHO HAS THE QUEST

      1. Shaka Zebu - Balance - Rank 10 Boss - 6,270 Health (Starts with 4 PP)
      2. Corrion Flower Man - Life - Rank 10 Elite - 2,180 Health (Starts with 2 PP, 1 NP)
      3.
      Corrion Flower Man - Life - Rank 10 Elite - 2,180 Health (Starts with 2 PP, 1 NP)
      4.
      Corrion Flower Man - Life - Rank 10 Elite - 2,180 Health (Starts with 2 PP, 1 NP)

      * The last 2 Corrion Flower Men will only enter the battle if two or more wizards enter.

      Shaka Zebu is a cheating boss. Before you enter the battle he gives you this hint:


      Here's a breakdown of how he cheats:

      1. His minion is his lifeline [literally]. Every time you attack him he says 'Nature Spirit Protect Me!' and immediately heals with Satyr the turn after you hit him. [DoT Spells will also trigger hit Satyr, there is no way around this until you defeat his minion OR use Entangle {Life Dispel} on him]
      2. If you defeat his minion first then Shaka will grow displeased and say 'Where Did Everyone Go?'.
      3. To show is displeasure Shaka will say 'Feel Shaka Zebu's Might!' and cast Meteor Strike [App. 500 Fire Damage] every three rounds until you put him down.
      4. Quick Note: Since his Meteor Strike comes first any Balance/Elemental Blades he has will effect the Meteor Strike's Power.




      1. Karl Thriceborn - Ice - Rank 11 Boss - 7,920 Health (Starts with 4 PP, 1 NP)
      2. Jackal Bandit - Death - Rank 10 - 1,595 Health (Starts with 3 PP)


      1. Nathi Yellowstripe - Myth - Rank 11 Boss - 7,920 Health (Starts with 5 PP)
      2. Jackal Bandit - Death - Rank 10 - 1,595 Health (Starts with 3 PP)




      1. Aleksi Flowers - Balance - Rank 11 Boss - 7,920 Health (Starts with 5 PP)
      2. Greyhorn Mercinary - Moon - Rank 10 - 1,740 Health (Starts with 2 PP, 1 NP)


      1. Amedras Lightstep - Balance - Rank 11 Boss - 7,920 Health (Starts with 5 PP)
      2. Elephant Soldier - Myth - Rank 10 - 1,705 Health (Starts with 3 PP)



      1. Belloq - Balance - Rank 10 Boss - 6,335 Health (Starts with 4 PP)
      2. Greyhorn Mercinary - Moon - Rank 10 - 1,740 Health (Starts with 2 PP, 1 NP)

      Belloq is a savvy business elephant who cheats, here's a breakdown of how he cheats:
      1. For every turn you don't attack him, he politely reminds you about why your dueling him by saying 'I thought you came her to hurt me!' by casting Ra [App. 1,500 Balance Damage]
      2. Quick Note: Since Ra comes first then any Balance Blades he has on him WILL effect the Ra's Power!
      3. DO NOT HIRE HENCHMAN! For every henchman you hire Belloq will cast Ra. [I.E One henchman will trigger one Ra, two will trigger two Ra's and three henchman will trigger three Ra's]

      Strategy:

      1. Damage him every round with any spell possible and you will live to tell the tale.
      2. DoT spells will buy you four rounds if your fancying on a big hit or if you want to get rid of the minion.
      3. AoE spells count as an attack on Belloq and it will buy you one precious round of peace.

      Black Palace
      [DUNGEON]
      [Continuation of Waterfront Main Quest Line]

      Black Palace is your first real dungeon of Zafaria, here you must locate a room where Tim-Tim & Rasik Pridefall are talking, when they notice you they disappear and leaves you a rather big bug to attend to:


      1. Maglor - Ice - Rank 10 Boss - 6,335 Health (Starts with 5 PP)
      2. Black Tusk Cultist - Death - Rank 10 - 1,915 Health (Starts with 2 PP, 1 NP)
      3.
      Black Tusk Cultist - Death - Rank 10 - 1,915 Health (Starts with 2 PP, 1 NP)
      4.
      Black Tusk Cultist - Death - Rank 10 - 1,915 Health (Starts with 2 PP, 1 NP)

      After Maglor is squashed you have to track down Pridefall who arrogantly tells you that he can take you down like a charging bull:

      1. Rasik Pridefall - Ice - Rank 10 Elite - 1,850 Health (Starts with 3 PP)
      2. Black Tusk Cultist - Death - Rank 10 - 1,915 Health (Starts with 2 PP, 1 NP)

      Ashamed Rasik tells you some interesting information concerning Drum Jungle and tells you that in order to get to Tim-Tim you must destroy four anchor stones around the Palace. After they are destroyed you can enter Tim-Tim's location and confront him:


      1. Tim-Tim Snakeeye - Storm - Rank 11 Boss - 7,095 Health (Starts with 5 PP)
      2. Black Tusk Cultist - Death - Rank 10 - 1,915 Health (Starts with 2 PP, 1 NP)

      Tim-Tim is a cheating boss. Before enter the fight him he gives you this hint:


      During round one Tim-Tim will cast a -90% Tower Shield.
      1. Every time you attack him he replaces his shield, if you hit him with a multi-attack spell then he will spam a Shield for each attack.
      2. Every time you heal Tim-Tim says: 'Feel better? Now I'll show my stuff!' and removes his shield for TWO rounds.

      Strategy:

      1. For Death Wizards: Get rid of minion how ever way you like, but i would recommend putting a Death Prism on him since he boosts Life. Then you can Blade and Trap him freely. Once you are prepared you can heal the first turn to remove shield, then attack him for a big KO the next round. If you fizzle then rinse and repeat with heals.
      2. For Other Schools: You can Blade and Trap Tim-Tim freely and deal with the minion anyway you see fit. Once you are prepared you can heal the first turn to remove the shield, then attack him for a big KO the next round. If you fizzle then rinse and repeat with heals.
      3. Power Link & Link WILL NOT get the Tower Shield removed. The only way to remove the shield is to A) Heal with a solid spell [IE Sacrifice, Fairy, Pixie, you get the idea] B) Use Pierce, Steal Ward or Shatter to remove the shield.
      4. Pets that have the Spiritly or Unicorn talent will not do well for this fight, for HoT [Heal over Time] spells WILL NOT get the shield removed.
      5. DO NOT FORGET TO PUT IN HEALS IF YOU'RE GOING IN SOLO, ITS A LONG WALK BACK IF FOR GET THIS ONE STEP!




      KALLAH IS AN UNUSUAL CHEATING BOSS

      1. Kallah Silverback - Star - Rank 11 Boss - 7,390 Health (Starts with 4 PP, 1 NP)
      2. Gorilla Spider Witch - Myth - Rank 11 Elite - 2,640 Health (Starts with 4 PP)

      Kallah is a cheating boss. Before you fight Kallah he gives you this hint:


      1. Every time you attack Kallah with a spell that is NOT enchanted with a damage or accuracy enhancer then he will say 'Your school magic barely tickles me!' and cast Minor Blessing.

      2. Every time you cast a Convert and then attack Kallah he says 'Oof. I wasn't expecting that!' and then remove all traps placed on him and then casts an ice attack that does 500 damage to himself.

      Some alternatives to this battle:

      1. Steal health [Scarecrow, Ghoul, Wraith, Dr. Von's Monster] spells WILL NOT trigger his cheat!
      2. DoT spells WILL NOT trigger his cheat [whether enchanted or not]


      1. Ghadir Dreamdrinker - Ice - Rank 11 Boss - 7,390 Health (Starts with 5 PP)
      2. Blackback Soldier - Life - Rank 11 - 3,050 Health (Starts with 4 PP)


      1. Zalakir Nightweaver - Fire - Rank 11 Boss - 5,915 Health (Starts with 5 PP)
      2. Longdreamer Shaman - Myth - Rank 10 Elite - 1,980 Health (Starts with 2 PP, 1 NP)


      1. Ranzan - Balance - Rank 10 Boss - 6,335 Health (Starts with 5 PP)
      2. Blackback Soldier - Life - Rank 11 - 3,050 Health (Starts with 4 PP)


      1. Oya Bloodstorm - Fire - Rank 11 Boss - 5,915 Health (Starts with 5 PP)
      2. Gorilla Spider Witch - Myth - Rank 11 Elite - 2,640 Health (Starts with 4 PP)


      THIS BOSS IS NOT REPEATABLE

      1. Aksil Blacktrunk - Myth - Rank 11 Boss - 7,380 Health (Starts with 4 PP, 1 NP)
      2. Blackback Soldier - Life - Rank 11 - 3,050 Health (Starts with 4 PP)


      1. Bolu Bigfist - Storm - Rank 11 Boss - 5,545 Health (Starts with 4 PP, 1 NP)
      2. Blackback Soldier - Life - Rank 11 - 3,050 Health (Starts with 4 PP)




      1. Ada Wazorwhip - Ice - Rank 11 Boss - 7,920 Health (Starts with 5 PP)
      2. Shadow-Web Haunt - Death - Rank 11 Elite - 2,905 Health (Starts with 3 PP, 1 NP)


      1. Murat Greyeyes - Death - Rank 11 Boss - 8,710 health (Starts with 4 PP, 1 NP)
      2. Blackback Soldier - Life - Rank 11 - 3,050 Health (Starts with 4 PP)


      1. Gherruld - Life - Rank 11 Boss - 10,165 Health (Starts with 5 PP)
      2. Gorilla Spider Witch - Myth - Rank 11 Elite - 2,640 Health (Starts with 4 PP)


      1. Dhakir Bloodthorn - Storm - Rank 11 Boss - 5,545 health (Starts with 5 PP)
      2. Black Tusk Cultist - Death - Rank 10 - 1,915 Health (Starts with 2 PP, 1 NP)

      Mirror Lake & Shining Mountain
      [FINAL DUNGEON OF ZAFARIA]
      [Final Part of Zafaria Main Quest Line]

      When you enter Mirror Lake you will notice an unusual figure who waits for you, when you talk to him he challenges you to one last fight with him and his bug friend:



      1. Tse-Tse Snaketail - Storm - Rank 11 Boss - 7,095 Health (Starts with 5 PP)
      2. Shadow-Web Haunt - Death - Rank 11 Elite - 2,420 Health (Starts with 3 PP, 1 NP)

      After this pest is put down you can continue up the trail to Shining Mountain where the same woman from Celestia greets you, after her speech she summons four spectral guardians to halt your progress:

      1. Lion Spectral Guardian - Myth - Rank 11 Boss - 5,280 Health (Starts with 3 PP, 1 NP)
      2. Gorilla Spectral Guardian - Fire - Rank 11 Boss - 4,225 Health (Starts with 4 PP)
      3. Zebra Spectral Guardian - Ice - Rank 11 Boss - 5,280 Health (Starts with 4 PP)
      4. Elephant Spectral Guardian - Sun - Rank 11 Boss - 9,240 Health (Starts with 4 PP)

      All four of these spectral guardians cheat, here's a break down of how they cheat:

      -The elephant spectre puts up a 90% tower shield at the beginning of the first turn. If you hit him while any of the other minions are still alive, he will replace this shield. It can, however, be pierced or stolen off with no consequence. If you kill all the other minions before him, he will not replace the tower after being hit.

      -At the beginning of the third round, the elephant will interrupt and a player will be 'marked' with a stun shield. They will tell you "Only charms can save you now!" Three rounds later, they will ask "Are you still marked?"

      -Consequences if you do not remove the mark:
      On the second or third round after the mark is placed, if the mark has not been removed, they whole team of spectres will interrupt and cheat.

      -the gorilla will smokescreen your team

      -the lion will use orthrus

      -the zebra will super blizzard, about 800 base damage (give or take)

      -the elephant will then remove the mark and any shields on the marked person.

      The cheats will always happen in this order, regardless of what order the minions take during the fight.

      -Three rounds after asking this, the elephant will attempt to mark someone again. This process will continue (marking, checking if someone is still marked, etc) every three rounds until they are killed, or until only the elephant is left.

      -If you kill the other spectres without killing the elephant, he will mark a person and say "We can't fail!". At this point, the new mark will no longer be able to be removed. He will then begin cheating by interrupting at the beginning of every three rounds with a colossal'ed scarecrow. When he crows, he will tell you "Your pursuit ends here!" Also, if you leave the elephant for last, he will no longer re-tower after being hit.

      Full credit goes to Katherine_Lite for there cheats, for an in depth look at mastering these cheats please visit her guide on Mirror Lake.

      After the guardians have fallen the crazy woman raises an entire tower from the bottom of Mirror Lake! After the cinematic you can go to the green swirls and you enter where you came into the dungeon. Now you have to deal with some of the most annoying enemies you have ever faced!


      1. Goliath Bruiser - Ice - Rank 11 Boss - 7,920 Health (Starts with 5 PP)
      2. Goliath Bruiser - Ice - Rank 11 Boss - 7,920 Health (Starts with 5 PP)
      3. Goliath Bruiser - Ice - Rank 11 Boss - 7,920 Health (Starts with 5 PP)
      4. Goliath Bruiser - Ice - Rank 11 Boss - 7,920 Health (Starts with 5 PP)

      With the Jotun wanna-bees out of the picture you can continue into the Tower where the woman has reclaimed an item taken form her long ago, before she parts she leaves some pests to keep you company:


      1. Starburst Spider - Storm - Rank 11 Boss - 6,470 Health (Starts with 5 PP)
      2. Starburst Spider - Storm - Rank 11 Boss - 6,470 Health (Starts with 5 PP)
      3. Starburst Spider - Storm - Rank 11 Boss - 6,470 Health (Starts with 5 PP)
      4. Starburst Spider - Storm - Rank 11 Boss - 6,470 Health (Starts with 5 PP)

      Finally after the spiders are crushed you are treated to another cinematic and the woman reclaims her prophecy:



      This post contains 76 auto-link(s) to our wiki for your reference.
      Last edited by Dr. Richtofen; 2-27-12 at 4:56 PM.

    2. #2
      Hockeygeek's Avatar
        Hockeygeek is offline Journeyman Wizard

      • Hockeygeek's Wizard Stats
        •  Wizard's Name:
        •  Austin Swifthorn
        •  Wizard's Level:
        •  70
        •  World:
        •  Zafaria
        •  Wizard's School:
        •  Fire
        •  Pet's Name:
        •  Mister Marley
        •  Pet's Type:
        •  Sea Dragon
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      Re: Rumble in the Jungle: A guide to Zafaria's Bosses

      Nice Guide! Thanks for all of the detailed information!

      Avi Template by OmnimonX | Sigg by Me

    3. #3
      ~Frostbite~'s Avatar
        ~Frostbite~ is offline Grandmaster Wizard

      • ~Frostbite~'s Wizard Stats
        •  Wizard's Name:
        •  Eric (Ice) Chris Gem (Balance, 68) Flint EarthWalker (Myth, 52)
        •  Wizard's Level:
        •  90
        •  World:
        •  Avalon
        •  Wizard's School:
        •  Ice
        •  Pet's Name:
        •  Luna
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        •  Grimhorn
      Status: Lurking o_O
       
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      Re: Rumble in the Jungle: A guide to Zafaria's Bosses

      Nice guide so far...

    4. #4
      shadowclaw31's Avatar
        shadowclaw31 is offline Apprentice Wizard

      • shadowclaw31's Wizard Stats
        •  Wizard's Name:
        •  Issac Moonspear
        •  Wizard's Level:
        •  30
        •  World:
        •  Krokotopia
        •  Wizard's School:
        •  Death
        •  Pet's Name:
        •  Champ
        •  Pet's Type:
        •  Diseased Wildclaw
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      Re: Rumble in the Jungle: A guide to Zafaria's Bosses

      COOL!!!!!!! Hey, can u add some pics

    5. #5
      Dr. Richtofen's Avatar
        Dr. Richtofen is offline Journeyman Wizard
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      Re: Rumble in the Jungle: A guide to Zafaria's Bosses

      Quote Originally Posted by <strong>shadowclaw31 View Post
      COOL!!!!!!! Hey, can u add some pics
      i would if i could but there are more than 20 bosses and i am only allowed to upload 20 pics.

      This post contains 1 auto-link(s) to our wiki for your reference.

    6. #6
      Ben.'s Avatar
        Ben. is offline Master Wizard

      • Ben.'s Wizard Stats
        •  Wizard's Name:
        •  Ben
        •  Wizard's Level:
        •  60
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        •  Celestia
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        •  Sun
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        •  Lord Maximus
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        •  Shadow Phoenix
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      Re: Rumble in the Jungle: A guide to Zafaria's Bosses

      Nice guide! The only thing missing are the pics. I know the limit is 20, but try putting in pics of only the main bosses.

      Notice I'm not on as much? Pm me if you want to talk. (I'm hanging out on Pottermore central.)

    7. #7
      Robert legend's Avatar
        Robert legend is offline Journeyman Wizard

      • Robert legend's Wizard Stats
        •  Wizard's Name:
        •  Robert Legend (Myth) Robert (Ice) Robert StormRider (Storm) Reed Dragon (Fire) Jack Legend (Balance)
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        •  Wizard City
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      Re: Rumble in the Jungle: A guide to Zafaria's Bosses

      Nice guide thanks

    8. #8
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      Re: Rumble in the Jungle: A guide to Zafaria's Bosses

      bump to top

    9. #9
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      Re: Rumble in the Jungle: A guide to Zafaria's Bosses

      Wow this came a long way from when I first looked at it! Very well done!

      Avi Template by OmnimonX | Sigg by Me

    10. #10
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      Re: Rumble in the Jungle: A guide to Zafaria's Bosses

      Quote Originally Posted by <strong>Hockeygeek View Post
      Wow this came a long way from when I first looked at it! Very well done!
      haha thanks i want people to rely on my guides so i give them the best.

      This post contains 1 auto-link(s) to our wiki for your reference.

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