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    1. #1
      Dr. Richtofen's Avatar
        Dr. Richtofen is offline Journeyman Wizard
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      Under the Sea: A revamped illustraded guide to Celestia's Bosses


      Celestia is the world that starts the second storyline arc after the defeat of Malistaire Drake in Dragonspyre. Introduced with this world are new astral spells for the sun, moon, and stars, new rank 8 class spells, new training points, badges, harder bosses & enemies and finally the level cap increase from 50 to 60 [Legendary].

      Here's the new Rank 8 Spells:
      1. Storm: Leviathan
      2. Ice: Snow Angel
      3. Fire: Efreet
      4. Death: Skeletal Dragon
      5. Myth: Medusa
      6. Life: Forest Lord
      7. Balance: Ra

      Also introduced with Celestia are enemies/bosses that boost to two different schools: [Note that there resists remain the same!]:
      1. Death Enemies/Bosses Boost Ice & Life
      2. Myth enemies/Bosses Boost Death & Storm
      3. Life Enemies/Bosses Boost Fire & Death
      4. Fire Enemies/Bosses Boost Storm & Ice
      5. Ice Enemies/Bosses Boost Fire & Myth
      6. Storm Enemies/Bosses Boost Life & Myth
      7. Balance Enemies/Bosses Boost Myth, Death & Life

      For Moon, Star & Sun Enemies/Bosses Only:

      1. Moon Enemies/Bosses have Boosts/Resists that vary depending on creature and location
      2. Star Enemies/Bosses have Boosts/Resists that vary depending on creature and location
      3. Sun Enemies/Bosses have Boosts/Resists that vary depending on creature and location

      A quick reference: PP = Power Pip, NP = Nopmal Pip



      1. Optio Agenor - Balance - Rank 9 Boss - 3,695 Health (Starts with 3 PP)
      2. Crustacean Waverunner - Ice - Rank 10 Elite - 1,775 Health (Starts with 3 PP)



      1. Optio Misemos - Ice - Rank 9 Boss - 4,500 Health (Starts with 3PP)
      2. Crustacean Clawcutter - Storm - Rank 9 - 910 Health (Starts with 1 PP, 1 NP)


      1. Governor Nereus - Ice - Rank 9 Boss - 4,830 Health (Starts with 2 PP, 1 NP)
      2. Crustacean Clawcutter - Storm - Rank 9 - 910 Health (Starts with 1 PP, 1 NP)


      1. Optio Verdis - Balance - Rank 9 Boss - 4,015 (Starts with 3 PP)
      2. Crustacean Clawcutter - Storm - Rank 9 - 910 Health (Starts with 1 PP, 1 NP)


      1. Cablooey - Life - Rank 10 Boss - 4,560 Health (Starts with 3 PP, 1 NP)
      2. Water Lurker - Myth - Rank 10 Elite - 1,935 Health (Starts with 2 PP, 1 NP)


      1. Ulwark - Fire - Rank 10 Boss - 4,560 Health (Starts with 3 PP, 1 NP)
      2. Crustacean Waverunner - Ice - Rank 10 Elite - 1,775 Health (Starts with 3 PP)


      1. Cutalla - Storm - Rank 10 Boss - 5,230 Health (Starts with 3PP, 1 NP)
      2. Crustacean Clawcutter - Storm - Rank 9 - 910 Health (Starts with 1 PP, 1 NP)


      1. Eeglis - Storm - Rank 10 Boss - 3,740 Health (Starts with 3 PP, 1 NP)
      2. Crustacean Pincer - Fire - Rank 9 - 1,020 Health (Starts with 1 PP, 1 NP)



      1. Brutus Starkwave - Balance - Rank 9 Boss - 4,520 Health (Sarts with 3 PP)
      2. Piscean Trooper - Balance - Rank 9 - 1,560 Health (Starts with 1 PP, 1 NP)


      1. Axenos - Balance - Rank 9 Boss - 4,525 Health (Starts with 3 PP)


      1. Curuin Charmtooth - Life - Rank 9 Boss - 4,730 Health (Starts with 2 PP, 1 NP)
      2. Piscean Trooper - Balance - Rank 9 - 1,560 Health (Starts with 1 PP, 1 NP)


      When you enter the Stellarium you have to track down Unimatus; he is in the chamber to the right, past the Sellar Protectors & Lunar Watchers. When you find Unamitus he greets you with the usual threats of defeat and taunting.


      1. Unimatus - Myth - Rank 10 Boss - 6,920 Health (Starts with 4 PP)
      2. Stellar Protector - Star - Rank 9 - 1,595 Health (Starts with 2 PP)
      Boosts: Ice, Storm
      Resists: Fire

      After you defeat Unimatus he says that the door to the chamber where Selyn is located is controlled by a device that has to be activated. The device is in the right chamber, past the room full of sharks. To solve the puzzle you have to turn all the tiles so that the juice reaches the central control device. Then when you activate the device you can now get to Selwyn.


      1. Selwyn Skywatcher - Moon - Rank 10 Boss - 6,815 Health (Starts with 5 PP)
      Boosts: Ice, Storm
      Resists: Fire
      2. Stellar Protector - Star - Rank 9 - 1,595 Health (Starts with 2 PP)
      Boosts: Ice, Storm
      Resists: Fire



      1. Bristleclaw - Death - Rank 10 Boss - 5,695 Health (Starts with 4 PP)
      2. Jungle Wildclaw - Fire - Rank 9 - 1,065 Health (Starts with 1 PP, 1 NP)


      1. Wildcrag - Storm - Rank 10 Boss - 3,555 Health (Starts with 3 PP, 1 NP)
      2. Jungle Wildclaw - Fire - Rank 9 - 1,065 Health (Starts with 1 PP, 1 NP)


      1. Tangleroot - Life - Rank 10 Boss - 5,455 Health (Starts with 3 PP, 1 NP)
      2. Junglethorn - Death - Rank 9 - 1,550 Health (Starts with 1 PP, 1 NP)


      1. Gahlwok - Fire - Rank 9 Boss - 4,160 Health (Starts with 2 PP, 1 NP)
      2. Water Lurker - Myth - Rank 10 Elite - 1,935 Health (Starts with 2 PP, 1 NP)


      1. Soultearer - Life - Rank 10 Boss - 6,630 Health (Starts with 3 PP, 1 NP)
      2. Jungle Wildclaw - Fire - Rank 9 - 1,065 Health (Starts with 1 PP, 1 NP)



      1. Karolak Nightspinner - Fire - Rank 10 Boss - 4,325 Health (Starts with 4 PP)
      2. Shadow-Web Conscript - Ice - Rank 9 - 1,705 Health (Starts with 2 PP)


      1. Arachtus Duskweb - Death - Rank 10 Boss - 6,000 Health (Starts with 3 PP, 1 NP)
      2. Shadow-Web Mercinary - Death - Rank 10 - 1,585 Health (Starts with 2 PP, 1 NP)

      Stormriven Pylon Bosses
      [OPTIONAL FIGHTS]
      [CAN ONLY BE ACCESSED THROUGH FINISHING THE QUEST 'PIERCING THE VEIL']
      [THESE CHEATS WERE PERSONALLY TESTED BY ME]


      There is currently an issue with this boss, though his display says he's storm he IS NOT, he uses life spells that WILL use his pips [IE Seraph will drain his pips].
      Note: His natural attack is storm based though [250 Storm damage per pip]!

      1. Thunderfin - Storm - Rank 10 Boss - 9,740 Heath (Starts with 4 PP)

      Thunderfin a cheating boss, before you face this slithering annoyance he says:


      1. Every time you attack him with a spell that uses more then three pips [including spells that use all your pips] he says 'Preparing a big spell?' and casts Fire Nova [770 Fire damage & Weakness to all enemies]. [To properly attack him with big spells simply use Quench {Fire dispel} before you use a big spell.]

      2. Using a spell that uses three spells or less [NOT including spells that use all your pips] will result in nothing happening. Hurray!


      1. Marcio - Ice - Rank 10 Boss - 11,255 Health (Starts with 4 PP)

      Marcio is a cheating boss, before you face him he says:


      1. During round one he interrupts to cast Doom & Gloom, any attempt to cast another Global Spell will result in Marco re-casting the Doom & Gloom. Note: If you want to keep the Doom & Gloom removed then use Strangle {Death Dispel} before you cast another Global Spell.

      2. Traps will automatically be removed, and tri-traps will have the last Trap of the set removed. Note: If you want traps to stay put then use Vaporize {Myth Dispel} before you cast your trap. Just remember this: One Vaporize will stop one trap from being removed, use multilpe Vaporizes for multiple traps if you wish.

      3. When your health is low enough for comfort and you attack Marcio he will say 'Your desperation pains me!' and damage himself. {Yes you read that one right}

      4. The number of wizards that are in the duel determines the amount of damage Marcio deals to himself:

      A: One wizard results in 800 damage
      B: Two wizards results in 500 damage
      C: Three wizards results in 400 damage
      D: Four wizards results in 300 damage


      1. Narallor Nightborn - Moon - Rank 10 Boss - 9,495 Health (Starts with 4 PP)
      Boosts: None

      Narallor Nightborn is a cheating boss, before you face him he tells you this warning:


      1. Attacking Narallor will result in him casting the opposite School Blade:

      A. Attack with Life spell he casts Deathblade
      B. Attack with Death spell he casts Lifeblade
      C. Attack with Myth spell he casts Stormblade
      D. Attack with Storm spell he casts Mythblade
      E. Attack with Ice spell he casts Fireblade
      F. Attack with Fire spell he casts Iceblade
      G. Attack with Balance spell he casts Deathblade

      2. If you push the envelope and attack him again with the same spell type he says '<Insert School Type>, Again!?' and casts:

      A. Attack twice with Fire spell he casts Colossus.
      B. Attack twice with Ice spell he casts Helephant
      C. Attack twice with Storm Spell he casts Orthrus
      D. Attack twice with Life spell he casts Wraith
      E. Attack twice with Death spell he casts Centaur
      F. Attack twice with Myth spell he casts Stormzilla
      G. Attack twice with Balance spell he casts Wraith

      3. DoT spell will not go over well with Narallor, for every time the DoT spell nicks him he casts the opposite spell of the Dot. [Refer to table above for more information!]

      4. Hydra is not tolerated either, since the Fire damage comes first he will cast Colossus if hit twice with Hydra!

      5. Be wary of Spectral Blast also, if the same attack happens twice then you will feel the repercussions of you choice!

      6. Chimera is not acceptable either, since the myth attack comes first then he will strike you with Stormzilla. *Don't quote me with Chimera, this is my guess as of now*

      4. If you attack Narallor with one spell, then attack him again with a DIFFERENT spell he says 'Power charge!'. You can then attack him again with the same school spell. [I.E. Hit with Life spell, hit with Death spell, then you hit with Life spell you will not get punished!]


      This IS NOT a boss to take lightly, if you try and get fancy with your attacks then you will end up dealing with more shields then you can handle.

      1. Cuthalla - Storm - Rank 10 Boss - 8,230 Health (Starts with 3 PP, 1 NP)

      Cuthalla is a cheating boss [and an highly annoying one to boot!], before you fight him he threateningly says:


      1. Any time you hit him with a spell that uses four pips or less he says 'To small! Try again!' and casts Satyr [5,000 Health] {The only way to stop this intense healing is to use Entangle (Life Dispel) before you attack!}

      2. If you use a Global spell he says 'To small! Try again!' and casts Doom & Gloom AND a -90% Tower Shield! [If you want to get fancy then use Strangle {Death dispel} & Melt {Ice dispel} before your use your own Global Spell]

      3. If you try and cheap out and use Ghoul he says 'To small! Try again!' and casts a -90% Tower Shield.

      4. Using a Blade, Tri-Blade, Tri-Trap, Shield or Convert will get you his favorite saying 'To small! Try again!' and a -50% Tower Shield to deal with.

      5. Using a Polymorph will get you 'To small! Try again!' and a barking two-headed dog [Orthrus] thrown your way!

      6. Every time you heal he say 'To small! Try again!' and casts Wraith.

      7. Using spells that use more than four pips will give you peace!


      1. Procyon - Myth - Rank 10 Boss - 9,610 Health (Starts with 4 PP)

      Procyon is a simple cheating boss, before you face him he tells you this delightful hint:


      1. If you cast a healing spell he says 'Here's to your health!' and casts Meteor Strike [500 Fire damage] {To heal freely simply cast Quench (Fire Dispel) before you heal}.





      1. Tobiko - Fire - Rank 10 Boss - 4,560 Health (Starts with 4 PP)
      2. Wing-Fish - Balance - Rank 9 - 1,395 Health (Starts with 1 PP, 1 NP)

      Stormriven Temple
      [MINI DUNGEON]
      [Part of the Stormriven Hall main quest line]

      When you enter the chamber you will seee two sets of enemies, bots of these enemies must be defeated so the gate can lower.

      Left Fight:

      1. Voltic Eel - Storm - Rank 9 - 955 Health (Starts with 2 PP)
      2. Water Lurker - Myth - Rank 10 Elite - 1,935 Health (Starts with 2 PP, 1 NP)

      Right Fight:

      1. Wing-Fish - Balance - Rank 9 - 1.395 Health (Starts with 2 PP)
      2. Voltic Eel - Storm - Rank 9 - 955 Health (Starts with 2 PP)

      After the enemies have been dealt with you can lower the gate, when you do you can activate the alter and fight the big bad Triton.


      1. Tempus Stormfist - Storm - Rank 10 Boss - 4,025 Health (Starts with 3 PP, 1 NP)

      2. Water Lurker - Myth - Rank 10 Elite - 1,935 Health (Starts with 2 PP, 1 NP)


      When you enter the dungeon you must go to the inactive protector at the other end of the area. From there you have to defeat Stellar Protector's to obtain the item to reactivate it.

      Stellar Protector battle [usually one battle will suffice]:

      1. Stellar Protector - Star - Rank 9 - 1,595 Health (Starts with 2 PP)
      Boosts: Ice, Storm

      After you collect the item and take it back to the inactive protector it tells you that you have to speak to Coltan Gloomfang, who then tells you that to fully restore the protector you have to defeat three warriors and retrieve there scriptures.

      1. Thrale Bonestriker - Fire - Rank 10 Elite - 1,580 Health (Starts with 3 PP)
      2. Shadow-Web Conscript - Ice - Rank 9 - 1,705 Health (Starts with 2 PP)
      *****
      1. Servus Bloodsword - Myth - Rank 10 Elite - 2,010 Health (Starts with 2 PP, 1 NP)
      2. Shadow-Web Conscript - Ice - Rank 9 - 1,705 Health (Starts with 2 PP)
      *****
      1. Vorgen Soulbreaker - Storm - Rank 10 Elite - 1,390 Health (Starts with 3 PP)
      2. Shadow-Web Conscript - Ice - Rank 9 - 1,705 Health (Starts with 2 PP)

      After the warrior are defeated Koltan gives you the final scripture, from there you have to talk to the inactive protector who releases the door to the Lunarium, allowing you to proceed.


      When you enter The Lunarium you have to locate the second inactive protector who tells you that you have to go around the room and release three pylons [be careful of the enemies though]. When the pylons are released you have to fight two more Stellar Protectors, after they are dealt with you can now go up the stairs to face Selanor.


      1. Selanor - Moon - Rank 10 Boss - 5,915 Health (Starts with 4 PP)
      Boosts: Myth, Life, Death
      Resists: Balance
      2. Stellar Protector - Star - Rank 9 - 1,595 Health (Starts with 2 PP)
      Boosts: Ice, Storm
      Reaists: Fire



      1. Maglump - Fire - Rank 10 Boss - 4,980 Health (Starts with 3 PP, 1 NP)
      2. Aqua-Bot - Fire - Rank 9 - 1,230 Health (Starts with 1 PP, 1 NP)


      1. Amphibaton - Ice - Rank 10 Boss - 7,625 Health (Starts with 3 PP, 1 NP)
      2. Hydro-Mech - Ice - Rank 9 - 1,780 Health (Starts with 2 PP)


      1. Praxus - Myth - Rank 10 Boss - 6,250 Health (Starts with 3 PP, 1 NP)
      2. Steam Wincer - Myth - Rank 9 - 1,530 Health (Starts with 1 PP, 1 NP)



      1. Nuncio - Fire - Rank 10 Boss - 5,235 Health (Starts with 3 PP, 1 NP)
      2. Angler Goon - Fire - Rank 9 - 1,250 Health (Starts with 1 PP, 1 NP)


      1. Glauco - Myth - Rank 10 Boss - 6,480 Health (Starts with 4 PP)
      2. Angler Warlord - Blalance - Rank 10 Boss - 6,865 Health (Starts with 4 PP)
      3. Angler Goon - Fire - Rank 9 - 1,250 Health (Starts with 1 PP, 1 NP)
      4. Angler Goon - Fire - Rank 9 - 1,250 Health (Starts with 1 PP, 1 NP)
      The Angler Goons will only appear if TWO or more people enter the chamber.


      1. Acastus Hexfin - Ice - Rank 10 Boss - 7,735 Health (Starts with 4 PP)
      2. Piscean Soldier - Ice - Rank 9 Elite - 2,410 Health (Starts with 2 PP)
      3. Piscean Soldier - Ice - Rank 9 Elite - 2,410 Health (Starts with 2 PP)
      Note: I would highly recommend that you bring a friend along for this one, especially if your ice.


      1. Queen Calypso - Death - Rank 10 Boss - 7,785 Health (Starts with 4 PP)
      2. Sea-Booter - Ice - Rank 9 - 1,875 Health (Starts with 2 PP)
      Note: DO NOT pull the lever after your first fight with Queen Calypso, it will cause her to challenge you again. I recommend that you wait to pull the lever until you complete the quest 'Let's Mako Deal' since she'll be neutral to you for the rest of the Crustacean Empire questline.


      1. Praetor Mako - Life - Rank 10 Boss - 7, 310 Health (Starts with 3 PP, 1 NP)
      2. Piscean Centuron - Myth - Rank 9 - 1,355 Health (Starts with 2 PP)


      1. Achaelos - Storm - Rank 10 Boss - 4,595 Health (Starts with 3 PP, 1 NP)
      2. Angler Goon - Fire - Rank 9 - 1,250 Health (Starts with 1 PP, 1 NP)


      1. Senator Nellek - Life - Rank 10 Boss - 7,200 Health (Starts with 4 PP)
      2. Crustacean Clawcutter - Storm - Rank 9 - 910 Health (Starts with 1 PP, 1 NP)


      1. Blue Bart - Life - Rank 10 Boss - 7,140 Health (Starts with 4 PP)
      2. Sea-Booter - Ice - Rank 9 - 1,875 Health (Starts with 2 PP)
      Note: Blue Bart IS NOT required for any quest at this time, he is a completly optional boss.
      Caution: It is HIGHLY possible to get more then one Blue Bart in a battle, be wary of this!


      The Chancel is the next to last dungeon of Celestia. When you enter you have to inspect the table right in front of you. When you do you have to defeat some piceans until they cough up some info. When you get the info you need you have to make your way down to the Center Chamber and down the stairs to a yellow force shield.

      From there you must go back up the stairs to the Center Chamber and activate six Sun Obelisks, once that's done you must defeat two Stellar Protectors:

      1. Stellar Protector - Star - Rank 9 - 1,595 Health (Starts with 2 PP)
      Boosts: Ice, Storm
      Reaists: Fire
      2. Stellar Protector - Star - Rank 9 - 1,595 Health (Starts with 2 PP)
      Boosts: Ice, Storm
      Reaists: Fire

      With the Stellar Protectors out of the way you can now go through the yellow force field. Now you will come to a chamber with three sharks. You must defeat all three of these sharks.



      1. Optio Neelus - Life - Rank 10 Boss - 7,480 Health (Starts with 3 PP, 1 NP)


      1. Optio Vitale - Balance - Rank 10 Boss - 6,865 Health (Starts with 3 PP, 1 NP)


      1. Optio Marinos - Myth - Rank 10 Boss - 6,720 Health (Starts with 3 PP, 1 NP)

      When all three of the sharks have been defeated its time to move on. Go up to the platform where Optio Marinos was located and activate the Sun Stone that he was guarding, then from there go left down the stairs and activate the second Sun Stone that was guarded by Optio Neelus, then go straight across the room to where Optio Vitale was and activate the third Sun Stone. Finally you can access Big Salgio's platform, when you go to the platform you see a woman who insults Merle Ambrose and leaves Big Salgio to tear you to shreds!


      1. Big Salgio - Fire - Rank 10 Boss - 4,240 Health (Starts with 3 PP, 1 NP)

      With Salgio out of the way the woman tells you that your attempts are futile and tells you a chilling prophecy before departing!


      A HUGE THANKS GOES TO KATHERINE_LIGHT FOR ASSISTING ME!


      This is it, the final chapter has begun! When you enter the Trial of the Spheres you will get this message:


      As implied by this message you have three puzzles to solve, all located around the room. [Don't worry about the Stellar Protectors, they wont bite until you do] The puzzles that you have to locate are: Test of the Shining Stars, Test of Constellation, Test of Vision. You will know when a puzzle is solved when a giant floating star appears in the center of the puzzle.

      If you go to the Test of the Shining Stars you will receive this hint:


      To solve this puzzle simply activate all the orbs until all four of them are lit, it might take some time but eventually you'll get it right.

      When you go to the Test of the Constellation you'll get this message:


      To solve this one just activate all three control panels and the puzzle is solved!

      When you go to the Test of Vision you will get this hint:


      To get this one solved simply rotate all the heads so that they're facing the center of the puzzle.

      When you get all the puzzles solved a portal will open up allowing you to advance. When you go through the portal you will see your first boss, Astraeus. Before facing him he gives you this hint:



      1. Astraeus - Star - Rank 11 Boss - 7,210 Health (Starts with 6 PP)
      2. Ptolemos - Life - Rank 6 Boss - 500 Health
      3. Ptolemos - Life - Rank 6 Boss - 500 Health
      4. Ptolemos - Life - Rank 6 Boss - 500 Health

      Astraeus is a cheating boss, and one that can take forever to defeat!

      1. During round one he will say 'The constellations form again!' and casts a -90% Tower Shield. After his shield is cast he will summon the three minions. [All these minions do is just be annoying distractions]

      2. If you attack Astraeus while his shield is up he will replace his shield, he will spam the amount of shields that the attack does. [I.E. Hydra spams three shields, Orthrus & Minotaur spams two sheidls]

      3. When you defeat his minions he will stop replacing his shield for an undertimed amount of rounds until he says 'The constellations for again!' again.

      After the defeat of Astraeus the teleporter behind him will activate allowing you to advance to The Sanctum of the Moon.


      When you enter the Sanctum of the Moon you will get this message:


      This room is fairly simple to navigate, all you have to do is activate each of the four consols, and when one beam of light matches up with the phase of the moon over one of the bridges the bridge will appear. There are four of these bridges that you have to make appear because in each of the four chambers are a group of enemies that must be defeated: [These enemies will remain the same throughout the room]

      1. Lunar Protector - Moon - Rank 9 Elite - 1,980 Health (Starts with 2 PP)
      Boosts: Fire, Myth
      Resists: Ice
      2. Stellar Protector - Star - Rank 9 - 1,595 Health (Starts with 2 PP)
      Boosts: Ice, Storm
      Reaists: Fire

      Each time you defeat a group of enemies a silver chest appears, when you open a chest you get this message:


      As implied in the message you have to take each of the shields and put them onto the statues around the force field to the big bad boss. When you have all four shields in place you can take on the second boss: Ptolemos. Before you fight this moon being he gives you this charming hint:



      1. Ptolemos - Moon - Rank 11 Boss - 7,320 Health (Starts with 6 PP)
      2. Stellar Protector - Star - Rank 9 Boss - 1,450 Health (Starts with 2 PP)

      Ptolemos is a funky looking alien who cheats.


      1. During round one he will cast the infamous -90% Tower Shield, the only way to permenantly remove the shield is to cast a blade on yourself or your friends. When you do he says 'You have charmed your way into my heart!'

      2. Any attempted traps will be removed. Note: If you want traps to stay put then use Vaporize {Myth Dispel} before you cast your trap. Just remember this: One Vaporize will stop one trap from being removed, use multilpe Vaporizes for multiple traps if you wish.

      3. Everytime you attack and all your blades are used he says 'Your charm has worn thin!' and re-cast his -90% Shield. [If you want the shield to stay away for good then use a tr-blade and it will be smooth sailing]

      4. It should be worth noting that multi attacks do not spam his shields.

      After your battle with Ptlemos you can now advance through to the Sanctum of the Sun.


      Once there you'll get yet another message:


      Here you must navigate past, or fight, the Stellar Protectors up the ramps and activate each of the spot lights, once a light bean is activated a golden chest appears on the platform right below the sopt light. When you open the chest you'll receive this message: [There's so many of those in this place aren't there?]


      After all the swords have been collected you can take them to the four statues, when all four swords are replaced you can access the final boss in Celestia: Mithraya. Before you face her she gives you this poetic hint:



      1. Mithraya - Sun - Rank 11 Boss - 7,100 Health (Starts with 6 PP)
      2. Stellar Protector - Star - Rank 11 Boss - 1,450 Health (Starts with 2 PP)

      Mithraya can cheat as well.

      1.During round one she casts Smokescreen [-50% Accuracy to all enemies].

      2. If you go to cast a spell and you fizzle she DOES NOT replace the Smokescreen.

      3. If you cast a spell and it succeeds then she WILL cast Smoke Mantle [50% Accuracy].

      4. If you manage to have blades on your self and traps on Mithraya she will say 'The cards align! Now's your chance!' and cast Smoke Mantle one last time. [If both tri-blades & tri-traps are present then you will have a smooth sailing fight]
      Last edited by Dr. Richtofen; 3-2-12 at 6:51:21 PM.

    2. #2
      lucjacob1's Avatar
        lucjacob1 is offline Initiate Wizard

      • lucjacob1's Wizard Stats
        •  Wizard's Name:
        •  Luke
        •  Wizard's Level:
        •  82
        •  World:
        •  Azteca
        •  Wizard's School:
        •  Death
        •  Pet's Name:
        •  Jack
        •  Pet's Type:
        •  Shadow Beast
      Status: School ;(
       
      Mood:
      Meh!
       
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      Re: A guide to Celestia's Bosses

      Thx

    3. #3
      spaz720's Avatar
        spaz720 is offline Apprentice Wizard

      • spaz720's Wizard Stats
        •  Wizard's Name:
        •  christopher shadowstalker
        •  Wizard's Level:
        •  80
        •  World:
        •  Avalon
        •  Wizard's School:
        •  Balance
        •  Pet's Name:
        •  king snoopey
        •  Pet's Type:
        •  dessert mammoth
      ----
       
      Mood:
      ----
       
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      Re: A guide to Celestia's Bosses

      thank you for the help

    4. #4
      matty2107's Avatar
        matty2107 is offline Apprentice Wizard

      • matty2107's Wizard Stats
        •  Wizard's Name:
        •  Chelsea
        •  Wizard's Level:
        •  50
        •  World:
        •  DragonSpyre
        •  Wizard's School:
        •  Ice
        •  Pet's Name:
        •  ??? To lazy to check
        •  Pet's Type:
        •  Colossus
      ----
       
      Mood:
      ----
       
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      Re: A guide to Celestia's Bosses

      Great guide
      It helped me a lot
      You have my thanks
      Rise Elik!
      The Frost Giant has come!

    5. #5
      Storm Brewer's Avatar
        Storm Brewer is offline Magus Wizard

      • Storm Brewer's Wizard Stats
        •  Wizard's Name:
        •  Joseph Spiritthief
        •  Wizard's Level:
        •  73
        •  World:
        •  Avalon
        •  Wizard's School:
        •  Storm
        •  Pet's Name:
        •  Fluffy
        •  Pet's Type:
        •  Kraken
      Status: Keeping cool
       
      Mood:
      ----
       
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      Re: A guide to Celestia's Bosses

      Excellent guide!
      The preceeding post was not intended to insult anybody.
      My Story: Shadows of the Spiral; clicky here!

    6. #6
      Bop974's Avatar
        Bop974 is offline Initiate Wizard

      • Bop974's Wizard Stats
        •  Wizard's Name:
        •  Michael Battleblood
        •  Wizard's Level:
        •  70
        •  World:
        •  Avalon
        •  Wizard's School:
        •  Fire
        •  Pet's Name:
        •  cosmo
        •  Pet's Type:
        •  jellyfish
      ----
       
      Mood:
      ----
       
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      Re: A guide to Celestia's Bosses

      Like the guide. Wish you made it when I was in CL.

    7. #7
      The Dragoness's Avatar
        The Dragoness is offline Archmage Wizard

      • The Dragoness's Wizard Stats
        •  Wizard's Name:
        •  Maria DarkBlood/Moonthief/Sunthief/Silver
        •  Wizard's Level:
        •  130
        •  World:
        •  Mirage
        •  Wizard's School:
        •  Death
        •  Pet's Name:
        •  Angel/Milo/Bubba/Bosco
        •  Pet's Type:
        •  All sweethearts
      Status: I survived P-Chem
       
      Mood:
      Lagging
       
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      Re: A guide to Celestia's Bosses

      Thanks!


      ~Maria Darkblood~Silver~Moonthief~Sunthief~

    8. #8
      Cheese7311's Avatar
        Cheese7311 is offline Novice Wizard

      • Cheese7311's Wizard Stats
        •  Wizard's Name:
        •  James Firebreath
        •  Wizard's Level:
        •  60
        •  World:
        •  Celestia
        •  Wizard's School:
        •  Death
      Status: Busy. Busy. Busy.
       
      Mood:
      Nerdy
       
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      Re: Under the Sea: A revamped illustraded guide to Celestia's Bosses

      Great guide.

      That will surely help me finish Celestia.

    9. #9
      Lunar Knight's Avatar
        Lunar Knight is offline Transcendent Wizard

      • Lunar Knight's Wizard Stats
        •  Wizard's Name:
        •  Jason Pearlbringer
        •  Wizard's Level:
        •  120
        •  World:
        •  Wizard City
        •  Wizard's School:
        •  Ice
        •  Pet's Name:
        •  Kitty
        •  Pet's Type:
        •  Storm Beetle
      Status: In the Spiral
       
      Mood:
      Busy
       
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      Re: Under the Sea: A revamped illustraded guide to Celestia's Bosses

      Thanks for the guide! You reminded me about Ironhawk somehow, that would be really cool though if you made a format of the level 58+ clothes like Ironhawk's level 30, 40, 45, and 50 clothing charts.


    10. #10
      WSHCapitalsrock's Avatar
        WSHCapitalsrock is offline Journeyman Wizard

      • WSHCapitalsrock's Wizard Stats
        •  Wizard's Name:
        •  Ryan Firecrafter
        •  Wizard's Level:
        •  80
        •  World:
        •  Avalon
        •  Wizard's School:
        •  Life
        •  Pet's Name:
        •  King Duncan
        •  Pet's Type:
        •  Hero pig
      ----
       
      Mood:
      ----
       
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      Re: A guide to Celestia's Bosses

      Good guide

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