I've been thinking about empowerment and would like to share some of my toughts about it. This spell simply didnt let me alone. Every thing in game has it own purpose, so there has to be something more behind it. And i've been thinking where could be the trick and found out, that with proper playing you can save 4 pips (2 power pips) with one empower card.
Before i start, few notes:
- This is for higher level players (dont know how would it work with lowers); asuming that you get power pip every round
- Also this is for players, who use 1, 3, 5 and 7 pips spells (If you use only death blades, shields and wraith this wont work for you)
- And dont you even try to use it without shield or death resist gear (or both)
The basic logic is not, that you get 1 extra pip, but that you split your power pip on 3 normal ones. With this you dont have to use power pips for 1, 3, 5 or 7 pip cost spells.
It will be easier if i explain with example.
So, let us say, that we will use balance blade, pirate and sacrifice (I wont add regular blade and shields, which costs 0 pips).
Here is how we would do without empower:
1) We start with two power pips and after 4 rounds we would have 6 power pips.
2) Meanwhile we use (with all regular blades + shields) balance blade (1 power pip), skeletal pirate (3 power pips) and sacrifice (2 power pips). Which leave us without any pips.
Now, if we use empower at begining, the situation is diffrent:
1) We spend 1 power pip for empower and we have 3 regular and 1 power pip. After 4 rounds we have 5 power and 3 regular pips. Which is one more than before.
2) We use balance blade, but instead of power pip, we spend normal one from empower. Same goes for pirate (2 power +1 normal) and sacrifice (1 power + 1 normal). If we count all together, we spent 3 normal pips and only 3 power ones.
And we still have 2 power pips to spend.
Hope this will help to anyone and sorry for bad grammar![]()
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