I have seen so many awesome guides on this site that I was inspired to make my own this guide will hilight the up sides and the down sides about all the classes starting with the elements and ending with the other three. I did the best i could i am just contributing if i am off on some points tell me and i will correct them please comment but dont hate. Yes i know i am leaving off balance i dont have a balance grand and so i wouldnt really know what i am talking about if someone wants to wright a paragraph i will add it.
Fire- Fire is kind of a middle school it doesnt hit as much as storm but hits a lot and it doesnt resist as much as some other schools but it resists a good bit. The only downside is that the life is not very good. Fire is a good school to pick if you enjoy being able to have a lot of divercity in your strategy. Fire is one of the schools with the capability to chain stun (chain stunning usually gets you outcasted by the w101 comunity though so i would advise against it.)
Ice- The class of ice can best be described as solid. Ice people can easily get in the 3000s of health (one of my best ice friends has over 3400 health.) the downside to this is that they dont hit very much and dont resist a lot. A major pluss to ice is that they have the coveted Tower Shield witch blocks 50 percent of any attack.
Storm- As anyone who plays this game knows storm is the school of attack. with the only pip desided multi attack in the game they are deffinetly the more efficiant killers in it. The downside to storm is that the health is very low, everything elts is mostly adverge including the stats and she shields. The best storm cards in my opinion are Storm lord and tempest. They also have the
only multi buff in the game.
Myth- Myth is a school that i do not personaly like very much the major pluss to myth is that it can hit though one shield but sinse it hits through shields it also hits through a buff. The health is adverage and also the stats. Myth is the only other school that can chain stun.
Life- Life is obvouisly is one of the most usefull if not the most usefull class in the game. Life can heal people (duh) and that comes in extremely usefull. In a good arena match you might get healed over 4000 (and im sure theres people who heal more than that) the down side is that the attacks (witch are few) are not very good for this reason life people are usually confined to healing and not attacking.
Death- Death is the class of solos in death most of the attacks ( not all) heal half of what they attack. This makes death very very good for soloing hard bosses. Thanks to the level 48 death spell death people can heal over 1000 health in an attack with only one blade. A major pluss to death is the spell beguile witch when used on the same turn as a healing spell and before the spell will turn the persons spell against them and heal your team.
As for side spells that are bought with training points here is what i reccomend
Ice up to tower shield.
Death up to feint.
Both of your blades and buffs from the balance tree in KT.
And then balance up to weakness.
Another method is to not get feint (or tower shield and weakness) and to get life up to satyr.
For those who are ignorant and just want to know what is the BEST school here is my order based apon the effectivness in arena and