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  • View Poll Results: Whitch is the best class?

    Voters
    51. You may not vote on this poll
    • Fire

      8 15.69%
    • Ice

      9 17.65%
    • Storm

      6 11.76%
    • Life

      5 9.80%
    • Myth

      5 9.80%
    • Death

      12 23.53%
    • Balance

      6 11.76%
    Results 1 to 10 of 10
    1. #1
      thegaate's Avatar
        thegaate is offline Novice Wizard

      • thegaate's Wizard Stats
        •  Wizard's Level:
        •  1
        •  World:
        •  DragonSpyre
        •  Wizard's School:
        •  Fire
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        •  Zues
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        •  Troll
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      Smile Wizard101 Class Guide

      I have seen so many awesome guides on this site that I was inspired to make my own this guide will hilight the up sides and the down sides about all the classes starting with the elements and ending with the other three. I did the best i could i am just contributing if i am off on some points tell me and i will correct them please comment but dont hate. Yes i know i am leaving off balance i dont have a balance grand and so i wouldnt really know what i am talking about if someone wants to wright a paragraph i will add it.




      Fire- Fire is kind of a middle school it doesnt hit as much as storm but hits a lot and it doesnt resist as much as some other schools but it resists a good bit. The only downside is that the life is not very good. Fire is a good school to pick if you enjoy being able to have a lot of divercity in your strategy. Fire is one of the schools with the capability to chain stun (chain stunning usually gets you outcasted by the w101 comunity though so i would advise against it.)




      Ice- The class of ice can best be described as solid. Ice people can easily get in the 3000s of health (one of my best ice friends has over 3400 health.) the downside to this is that they dont hit very much and dont resist a lot. A major pluss to ice is that they have the coveted Tower Shield witch blocks 50 percent of any attack.




      Storm- As anyone who plays this game knows storm is the school of attack. with the only pip desided multi attack in the game they are deffinetly the more efficiant killers in it. The downside to storm is that the health is very low, everything elts is mostly adverge including the stats and she shields. The best storm cards in my opinion are Storm lord and tempest. They also have the
      only multi buff in the game.




      Myth- Myth is a school that i do not personaly like very much the major pluss to myth is that it can hit though one shield but sinse it hits through shields it also hits through a buff. The health is adverage and also the stats. Myth is the only other school that can chain stun.




      Life- Life is obvouisly is one of the most usefull if not the most usefull class in the game. Life can heal people (duh) and that comes in extremely usefull. In a good arena match you might get healed over 4000 (and im sure theres people who heal more than that) the down side is that the attacks (witch are few) are not very good for this reason life people are usually confined to healing and not attacking.




      Death- Death is the class of solos in death most of the attacks ( not all) heal half of what they attack. This makes death very very good for soloing hard bosses. Thanks to the level 48 death spell death people can heal over 1000 health in an attack with only one blade. A major pluss to death is the spell beguile witch when used on the same turn as a healing spell and before the spell will turn the persons spell against them and heal your team.



      As for side spells that are bought with training points here is what i reccomend

      Ice up to tower shield.
      Death up to feint.
      Both of your blades and buffs from the balance tree in KT.
      And then balance up to weakness.

      Another method is to not get feint (or tower shield and weakness) and to get life up to satyr.



      For those who are ignorant and just want to know what is the BEST school here is my order based apon the effectivness in arena and

      regular quests.

      1 Storm
      2 Life
      3 Fire
      4 Death
      5 ICe
      6 Myth

    2. #2
      silverpyre's Avatar
        silverpyre is offline Initiate Wizard

      • silverpyre's Wizard Stats
        •  Wizard's Name:
        •  anthony silverpyre and anthony dragonwraith
        •  Wizard's Level:
        •  50
        •  World:
        •  DragonSpyre
        •  Wizard's School:
        •  Fire
        •  Pet's Name:
        •  duke elvis
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        •  minotaur
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      Re: Wizard101 Class Guide

      STORM!!!!!! and death and fire but mostly STORM!!!!!!

    3. #3
        Tom676 is offline Novice Wizard
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      Re: Wizard101 Class Guide

      Very nice guide.

      10/10 !


    4. #4
      Leafdapple's Avatar
        Leafdapple is offline Initiate Wizard

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        •  Wizard's Name:
        •  Tiffany Lifeflower(50) and (45), Tiffany Iceflower(50) , Tiffany Fireflower(46)
        •  Wizard's Level:
        •  50
        •  World:
        •  DragonSpyre
        •  Wizard's School:
        •  Life
        •  Pet's Name:
        •  Lady Shadow, Lord Shadow, and Shadow ( I like shadow.. WAY too much XD)
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        •  defender/ attack piggy/ Danger Hound
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      Re: Wizard101 Class Guide

      Great job! 11/10

    5. #5
        HenryWwong122 is offline Novice Wizard
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      Cool Re: Wizard101 Class Guide

      Here is a list of The school the Pros & Cons of each Class & what to combined it with.
      Fire -

      Pros:
      -Very High Damage
      -Better Healing in Comparison to Storm
      -Several Multi-Target Spells

      Cons:
      -Very Low Accuracy
      -Delay Over Time in Some Spells
      -Very Low Health

      Recommended Secondaries:
      Life- Balance Accuracy, Heal Self/Others
      Death- Heal with Attack, Feint to Boost Damage
      Balance- Boost Damage with Elemental Blade etc.

      Ice -

      Pros:
      -Highest Health in the Game
      -Multiple Buffs such as Stunning

      Cons:
      -Lowest Damage in the Game
      -Often Frowned Upon for Chain Stunning

      Recommended Secondaries:
      Storm- Balance Damage
      Fire- Balance Damage
      Life- Heal Others/Self
      Balance- Boost Damage with Elemental Blade etc.

      Storm -

      Pros:
      -Highest Damage in the Game

      Cons:
      -Lowest Accuracy in the Game
      -Lowest Health in the Game

      Recommended Secondaries:
      Life- Balance Accuracy, Heal Self/Others
      Death- Heal with Attack, Feint to Boost Damage
      Balance- Boost Damage with Elemental Blade etc.

      Myth -

      Pros:
      -Generally High Damage
      -A Lot of Minions (Some of Which are Very Powerful)
      -Can break shields easily

      Cons:
      -Bad at Dueling with a Team
      -Problems with Higher Level Spells

      Recommended Secondaries:
      Life- Heal Self/Others/Minions, Helpful when Teaming
      Death- Heal with Attack, Feint to Boost Damage
      Balance- Boost Damage with Spiritual Blade etc.

      Life -

      Pros:
      -A Lot of Healing Spells to Survive with
      -Highest Accuracy in the Game
      -Very High Health

      Cons:
      -Very Low Damage
      -Not as many Combat Spells

      Recommended Secondaries:
      Storm- Balance Damage
      Fire- Balance Damage
      Death- Ultimate Healing Combination
      Balance- Boost Damage with Spiritual Blade etc., Ultimate Teaming Combination

      Death -

      Pros:
      -Damage and Heal in Same Round
      -Very High Accuracy
      -Generally Good at Healing
      -Steal through Absorb

      Cons:
      -Stealing Spells have Low Damage
      -Cannot Train All Death Spells until Player Reaches Nightside

      Recommended Secondaries:
      Storm- Extra Damage Compared to Stealing Spells
      Life- Ultimate Healing Combination
      Balance- Boost Damage with Spiritual Blade etc.

      Balance -

      Pros:
      -Balance of Everything
      -Very Useful for Other Players just like Life
      -No Such Thing as a Specific Balance Shield

      Cons:
      -Not as many Boosts (e.g. No Such Thing as a Specific Blade only used with Balance)
      -Cannot Train All Balance Spells until Player Reaches Krokosphinx

      Recommended Secondaries:
      Any because Balance can work with anything. However, if you choose life, it makes the Ultimate Teaming Combination.

      I understand that at some point (Maybe level 40) you might want a third class. The third should always be Balance, Life, or one of the Solar/Lunar/Astral Classes.

    6. #6
      No0bKing's Avatar
        No0bKing is offline Journeyman Wizard

      • No0bKing's Wizard Stats
        •  Wizard's Name:
        •  Hunter UnicornBlood (Lv.100 Ice), Aaron DeathSlinger (Lv.100 Life)
        •  Wizard's Level:
        •  100
        •  World:
        •  Khrysalis
        •  Wizard's School:
        •  Ice
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      Re: Wizard101 Class Guide

      Quote Originally Posted by HenryWwong122 View Post
      I understand
      Alas, Thou Hath Summoned A Dusty Crypt-Beast Casting A Grim Cloud Upon Ye New Posts


    7. #7
      ScarleteNight's Avatar
        ScarleteNight is offline Novice Wizard

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        •  Scarlet Night
        •  Wizard's Level:
        •  48
        •  World:
        •  DragonSpyre
        •  Wizard's School:
        •  Death
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        •  Axel
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        •  blue ghost
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      Re: Wizard101 Class Guide

      Death is fantastic! and im not just sayin that because I am a death wizard . BUT Its such a good schoolas stated above for those who enjoy soloing those who want to take their own pace.

    8. #8
      SmallestBear's Avatar
        SmallestBear is offline Apprentice Wizard

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        •  Savannah ShadowWraith
        •  Wizard's Level:
        •  74
        •  World:
        •  Avalon
        •  Wizard's School:
        •  Myth
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        •  Prince Piper
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        •  Humongofrog
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      Re: Wizard101 Class Guide

      I agree with everything you've said apart from myth. Myth doesn't have good stats, but they have really good 1v1 spells such as pierce, shatter, Medusa, Orthrus and cleanse ward. You'll probably like myth more when you're up against a shield spammer, or have a feint on you, or if someone casts a high pip armour (I remember someone cast a 14 pip ice armour and I removed it the next turn with the zero pip spell pierce XD)
      Thanks to @aquatiger975 for the avatar!

    9. #9
      wizi101's Avatar
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        •  Life
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      Smile Re: Wizard101 Class Guide

      I love the school of life! I find the healing abilities and high health outweigh the fact that life attack spells are weak. We can still attack with an OK amount of damage. I also really like the school of balance. It has decent attack spells and good buffs and spells with damage of different schools.





    10. #10
      Devin WinterStrider's Avatar
        Devin WinterStrider is offline Apprentice Wizard

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        •  Devin WinterStrider
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        •  100
        •  World:
        •  Khrysalis
        •  Wizard's School:
        •  Death
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        •  Whiskers
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        •  Some Sorta Minstrel..
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      Re: Wizard101 Class Guide

      Quote Originally Posted by ScarleteNight View Post
      Death is fantastic! and im not just sayin that because I am a death wizard . BUT Its such a good schoolas stated above for those who enjoy soloing those who want to take their own pace.

      Devin Agrees.

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