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  • Results 1 to 6 of 6
    1. #1
      Sulaimen's Avatar
        Sulaimen is offline Journeyman Wizard

      • Sulaimen's Wizard Stats
        •  Wizard's Name:
        •  Cody Windflame
        •  Wizard's Level:
        •  50
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        •  DragonSpyre
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        •  Fire
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        •  King CoCo
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        •  Dragon
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      The purpose of quench, and reduce threat/increase threat spells and a few questions

      Um I want to know what the spell quench and spells like increase threat on target/reduce threat on target?

      And my deck seems small and I want to put more spells in it. Where can I get a better deck? I'm almost done with Krokotopia now(in tomb of storms)
      Currently my deck can hold 25 spells, 4 max copies from my main school and 3 max copies from other schools

      I mostly soloed up to Krokotopia(95% of the time) as I don't have friends playing wizard101 so is soloing alone may be a problem for me in the future worlds?

      And Malaistaire can't be soloed right?(sorry this may be a dumb question) and how do deaths wizards fight with malistaire since I guess he may have a lot of resist to death spells.
      And tomb of the the beguiler is a side quest and not required to go to Marleybone right?

      thanks

    2. #2
      Super Death Wizard's Avatar
        Super Death Wizard is offline Grandmaster Wizard

      • Super Death Wizard's Wizard Stats
        •  Wizard's Name:
        •  Valkoor ShadowHunter
        •  Wizard's Level:
        •  100
        •  World:
        •  Khrysalis
        •  Wizard's School:
        •  Death
        •  Pet's Name:
        •  Lord Shadow
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        •  Pioneer Dragon
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      Re: The purpose of quench, and reduce threat/increase threat spells and a few questio

      Quote Originally Posted by Sulaimen View Post
      Um I want to know what the spell quench and spells like increase threat on target/reduce threat on target?

      And my deck seems small and I want to put more spells in it. Where can I get a better deck? I'm almost done with Krokotopia now(in tomb of storms)
      Currently my deck can hold 25 spells, 4 max copies from my main school and 3 max copies from other schools

      I mostly soloed up to Krokotopia(95% of the time) as I don't have friends playing wizard101 so is soloing alone may be a problem for me in the future worlds?

      And Malaistaire can't be soloed right?(sorry this may be a dumb question) and how do deaths wizards fight with malistaire since I guess he may have a lot of resist to death spells.
      And tomb of the the beguiler is a side quest and not required to go to Marleybone right?

      thanks
      Quench/Melt/Dissipate are spells that puts a charm on a target that will make their next spell of the same school of the Quench/Melt/Dissipate card fizzle no matter what. Taunt is a threat spell, that draws attention from enemies towards you. There are some other threat-based spells that draw attentions from enemies away from you.

      You could go to the secret shop in the Oasis. It's accessed by the portal there that activates during certain times of the day between certain time intervals. In the secret shop is a vendor that sells the 30 card "Mummified Deck". Later on you'll find other decks and other ways to find them which mostly involves battling, questing, and/or buying.

      If you're real good at soloing, you can solo most of the game. However, when you reach Malistaire, you'll need at least one other person with you to solve a puzzle. Aside from this you don't need to be in a group. As for Malistaire's Death resistance, that's why there's a Death Prism to convert Death damage into Life to get a boost off of Death PvE opponents.

    3. #3
      Valkoor Ironsword's Avatar
        Valkoor Ironsword is offline Initiate Wizard

      • Valkoor Ironsword's Wizard Stats
        •  Wizard's Name:
        •  Talon Ironsword
        •  Wizard's Level:
        •  60
        •  World:
        •  Celestia
        •  Wizard's School:
        •  Storm
        •  Pet's Name:
        •  Rocky
        •  Pet's Type:
        •  Stormzilla
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      Re: The purpose of quench, and reduce threat/increase threat spells and a few questio

      Quote Originally Posted by Super Death Wizard View Post
      Quench/Melt/Dissipate are spells that puts a charm on a target that will make their next spell of the same school of the Quench/Melt/Dissipate card fizzle no matter what. Taunt is a threat spell, that draws attention from enemies towards you. There are some other threat-based spells that draw attentions from enemies away from you.

      You could go to the secret shop in the Oasis. It's accessed by the portal there that activates during certain times of the day between certain time intervals. In the secret shop is a vendor that sells the 30 card "Mummified Deck". Later on you'll find other decks and other ways to find them which mostly involves battling, questing, and/or buying.

      If you're real good at soloing, you can solo most of the game. However, when you reach Malistaire, you'll need at least one other person with you to solve a puzzle. Aside from this you don't need to be in a group. As for Malistaire's Death resistance, that's why there's a Death Prism to convert Death damage into Life to get a boost off of Death PvE opponents.
      Don't sweat the deck. Not sure why on earth you'd want 50 spells to sludge through. I have gone through 90% of Mooshu with 3 tower shields, 3 fire blades, 3 elemental blades, and 4 Scalds. I may swap out the shields for school of choice shields (death/myth or life/myth, etc) or add Helephant if I go up against a boss with a high health. But other than that. 3 moves and put up shields. Wand shot to get rid of any curses.

      Use what works. Ask yourself, what card do I always wish would come up.

    4. #4
      Chris Ironthorn's Avatar
        Chris Ironthorn is offline Magus Wizard

      • Chris Ironthorn's Wizard Stats
        •  Wizard's Name:
        •  Chris Ironthorn, Chris Myththorn
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        •  80
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        •  Avalon
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        •  Fire
        •  Pet's Name:
        •  Sheba
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        •  Minotaur
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      Re: The purpose of quench, and reduce threat/increase threat spells and a few questio

      I'd say to put some quench/melt/dissipate in your deck just in case. Maybe 2 in a 30 card deck?

    5. #5
      Sulaimen's Avatar
        Sulaimen is offline Journeyman Wizard

      • Sulaimen's Wizard Stats
        •  Wizard's Name:
        •  Cody Windflame
        •  Wizard's Level:
        •  50
        •  World:
        •  DragonSpyre
        •  Wizard's School:
        •  Fire
        •  Pet's Name:
        •  King CoCo
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      Re: The purpose of quench, and reduce threat/increase threat spells and a few questio

      thanks guys. And where do I learn that quench spell? I heard we can get in a house in Colossus Boulevard in wiki but can't find it
      help please

    6. #6
      Super Death Wizard's Avatar
        Super Death Wizard is offline Grandmaster Wizard

      • Super Death Wizard's Wizard Stats
        •  Wizard's Name:
        •  Valkoor ShadowHunter
        •  Wizard's Level:
        •  100
        •  World:
        •  Khrysalis
        •  Wizard's School:
        •  Death
        •  Pet's Name:
        •  Lord Shadow
        •  Pet's Type:
        •  Pioneer Dragon
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      Re: The purpose of quench, and reduce threat/increase threat spells and a few questio

      Quote Originally Posted by Sulaimen View Post
      thanks guys. And where do I learn that quench spell? I heard we can get in a house in Colossus Boulevard in wiki but can't find it
      help please
      Look down a ramp near Mindy Pixiecrown. There should be a building that you can enter that has the secret trainer named Mildred Farseer.

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