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Type: Posts; User: Eric Stormbringer

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    Re: Upcoming Critical and Block changes

    I don't think they'll take us back to the days of fizzle and pip fail(I could be wrong though). Instead I think they will most likely make it beneficial to have over 100% accuracy and power pips.
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    Re: Upcoming Critical and Block changes

    All the stats are due for an audit according to the Devs. Right now critical and block are on the table but we know resist, damage, pierce, accuracy and power pips are also set to be evaluated in the...
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    Re: Upcoming Critical and Block changes

    So...anyone who happens to agree with changes KI is making is either an employee or being paid by KI. Incredible. I understand that for you the world is black and white but that's far from the case....
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    Re: Upcoming Critical and Block changes

    Most likely not- but that's what test realm feedback is for.

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    edited quote to match

    Lol- I see you still think I'm KI. Anyhow, no one is "hiding the truth"- we won't know for sure what KI's function looks like until test. The conclusions we are drawing are based on what's been said...
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    Re: Upcoming Critical and Block changes

    I think you misunderstand this change. From all indications- this change will lead to decay being removed- your critical and block will no longer decay as you level. However, since your critical and...
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    Re: Upcoming Critical and Block changes

    Ah yes the good old days. We've lost so many players over the years. I miss @Nesogra who would be especially happy to see a variation of his resist formula being used for this new system. As for...
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    Re: Upcoming Critical and Block changes

    As they're using a limit function- 100% critical is likely impossible. However-(as per Devs) they can tweak the numbers based on test realm results to come close. If they do want to retain the...
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    Re: Upcoming Critical and Block changes

    Thankfully this solution is probably a permanent one. Since your "real" critical rate is based on comparing stats- this kind of system effectively has lifetime potential. Best of all- they have the...
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    Re: Upcoming Critical and Block changes

    I know a lot of people are stuck on nostalgia but this is a change that had to happen if the game hopes to continue. Most of the stats in Wizard101 have reached "critical mass" and need to be...
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    Re: Upcoming Critical and Block changes

    This is mostly me patting myself on the back but it's super exciting to see my analysis from years ago turned out to be correct and more importantly- that KI is actively fixing longstanding issues.
    ...
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    Upcoming Critical and Block changes

    Developer Ratbeard has posted a new Dev Diary on twitter and the main boards detailing the planned changes to the critical and block system. One can access the full post here

    I have attached...
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    Re: Asleep at the Wheel again

    It's been done both ways, some changes like the shadow spell rebalance were given with advanced notice and plenthy of time for feedback. Others like detonate and balance of power were added with...
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    Re: Asleep at the Wheel again

    I can't speak for the Developers but I assume it's just a difference in vision. The current Dev team is a different one than the ones that balanced the Avalon spells. Since this current Dev team is...
  15. Re: New Code! PrimevalSpellements - expires 9/23

    Spellements aren't doubled unfortunatly.
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    [WANTED TO MIX] Re: Galvanic Storm Beetle PVP Pet

    These 2 are in the kiosk- if you need a personal meet up let me know a time.

    Dr. Diesel
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    Chief Gracie
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    Re: Fire Deer Knlight?

    The closest thing to a fire deer knight that I know of is the Sir Lamorak minion.
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  18. Re: Matchmaking and Related PvP Changes

    It's just a matter of fairness. Those at low levels should have access to low level stats. PvE allows some bleed but I am glad they are addressing this in PvP especially since those advanced stats...
  19. Re: Matchmaking and Related PvP Changes

    You'll automatically be sorted into tier 2 if you have any critical so I recommend you work on a different pet. You'll be sorted into tier before you are sorted into level band so your only hope of...
  20. Re: Any announcement / description of new PvP timer & match making bands for Lo, Mid,

    Has your rank improved recently? It could be you're pulling higher levels due to a higher rank.
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    Re: Fellspawn Badge Requirements

    Nightbringer combos can kill him in 3 rounds as well as certain strategies utilizing "will cast" pet talents.
  22. Re: Any announcement / description of new PvP timer & match making bands for Lo, Mid,

    As far as I know- the level band update and other proposed matchmaking changes(as discussed on twitter) have not been placed into live realm yet.
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    Re: Fellspawn Badge Requirements

    Matt stated most of the bugs were addressed. Which one of those badges are impossible? They should all be achievable.
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    Fellspawn Badge Requirements

    Developer Mattnetic on twitter has revealed the requirements for all of Fellspawn's badges.

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  25. Re: Developer Question on difficulty of Empyrea Solo questing

    I think this is where different player tastes come into account. For me I enjoyed figuring out how to solo Medulla:


    https://www.youtube.com/watch?v=rl0UU4VK1R0

    And the Storm Titan(without...
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