The Life and Times of a Balance Wizard

Life Damage

Rate this Entry
Look, I am not an expert here. I am certain that there are those among us with spreadsheets about damage and yadda yadda. I'm going to go into the more practical application.

I've been out and about, primarily avoiding others unless I get a 'Defeat 10 of these mobs' for a drop that turns out to take 20 to get. In my travels, I've met up with many random Wizards. Several times when partnering with someone for more than one fight, they've asked me why my Life damage is so high. It's not, I reply. It's certainly no higher than any other Life Wizard's possibility. I do not have a direct line to Merle Ambrose for higher damage, he's hardly speaking to me at all these days. I don't know a secret handshake, or a ritual dance under a full moon either. I just do what others before me have suggested, and that is to keep the deck small, use the blades/traps when applicable and pay attention to the rhthym of the fight. I believe I mentioned using Strong TC's in a previous blog post but she hasnt really needed them. They sit in my inventory collecting dust.

I do not believe that there is a single school in Wizard101 that is incapable of soloing. Certainly we all run across some mobs that give us trouble from time to time. When we find them, we may pause and rethink or strategy, or phone a friend. Fiona still shudders when she sees a Balance mob, although life has gotten a bit easier with a Gargantuan Spectral Blast. Having a Prism makes life a whole lot easier, let me tell you. I digress.

This evening Esmee was partnered with a Death Wizard. Seemed a nice enough fellow but was all over the board. He seemed quite enamored with his Firezilla spell that he recieved from his Firezilla pet. That's all fine and dandy, except he fizzled it more often then it actually was cast. Not to mention that the pip cost is higher, he had no way to buff it (I never saw an Elemental Blade go up) and while I did not assess his gear, I'm certain what he had equipped was more suited for Death damage. It's no wonder the poor dear couldnt solo, and he was following Esmee around like a lost puppy. For the most part, I was glad for it because I was in the part of Dragonspyre that was the 'Defeat 10 mobs for X' and he brought more in. On the occasion that we fought a boss together, he was a meat shield.

I suppose the reason Esmee does so much damage (and boy that insults me every time I get asked) is because she doesnt mess around. First round Lifeblade (unless I need a Prism), second round Centaur. I realize there are those among you that will state the Seraph is more pip efficient but the Seraph and Esmee aren't on speaking terms. This is probably because the Seraph is picking up on Esmee's sincerest wish that the Seraph were more like the Lady Judgement. Thus insulted, the Seraph takes every opportunity she can to fizzle and always with the worst timing. Anyway, that opener is usually worth about 1000 points there, although this does vary depending on the school of mob. The point being, Esmee pays attention to those subtle things, and adjusts accordingly.

It's important to watch your numbers. What spell did you cast? Were you buffed, unbuffed? The lesson from watching numbers is to learn what you can get away with. Do you really need a Blade and a Trap? Can you get away with only a Blade? What happens when you get a Weakness? Is it worth it to hammer out a quick spell and then wait 2-3 rounds for the pips to cast another? The goal for Esmee is to as accurately as possible predict her damage against a mob so that she knows what will take it down fastest. I do not need large numbers, I simply wish to be the victor as quickly as possible so I can move along. In any case, it is universally important for all Wizards to be aware of the numbers they can throw out so they can adjust their strategy midstride when necessary. And it is necessary. As predictable as some mobs are, they are ever so sneaky with those Weaknesses and Tower shields.

I spoke of Prince Winston in an earlier blog post and his usefulness ran its course by the time Centaur rolled around. Esmee has now adopted a delightful Brown Spider that offers a card at adult: Giant Spider. It gives a Life damage bubble that I will be hard pressed to give up. It is not used often, usually only on boss fights or large mob groups where I am the main source of damage. And the point of this paragraph is simply to state, arming yourself with knowledge about the little things ingame that can boost you up is as equally important as knowing your numbers. While this Spider may only get used every so often, sometimes that 25% edge is all I need when I get in a pinch, or to save myself another few rounds of battle.

Submit "Life Damage" to Digg Submit "Life Damage" to del.icio.us Submit "Life Damage" to StumbleUpon Submit "Life Damage" to Google

Categories
Uncategorized

Comments

  1. msbrown's Avatar
    lol... you go girl. At the end of the battle, you only need to be one point bigger than the other guy...
  2. ~Hawk IceBlade~'s Avatar
    This is why I don't aim for a school for damage (If you read my guides and post I am not the most damage person) . Much better if you train a certain school for what you do, like ice to tower or balance to weakness, etc. Damage, well is secondary to me. And yes, firezilla does do a lot of damage but without it giving at least fire-giver, that person is better of not using it at all. All schools can solo I have even soloed my whole entire death run through, but you are right, any school can solo using correct techniques
  3. ~Hawk IceBlade~'s Avatar
    Oops I misread, yeah calculations are important
  4. Nesogra's Avatar
    The reason people are shocked by how much damage you put out is simple. You aren't really a life wizard. You're a balance wizard trained in the ways of old dragonspyre playing a life wizard. Huge difference in mindset. Balance wizards either learned efficiency in old dragonspyre or learned from someone else who did. The reason why is we had no choice. In those long ds towers shielding only went so far as most mobs used multiple schools and many small attacks. Efficiency was the only way for balance to survive. In this environment Judgement went from a crutch to a curse. If Lady J didn't show up in hand when needed or fizzled we not only wasted a turn but a power pip needed for the next attack or a helping hands to heal back up... It is pretty easy to see that from this environment you would get players that would take small decks to the extreme. Life has always had their massive healing ability as a crutch. Many life wizards, even though their school is one of the most efficient in the game, don't think of themselves as fighters... They like to be clerics so seeing one out there really dishing out the damage is a new thing for most wizards. Thanks to cl life wizards (as well as many other schools) are starting to catch up with balance when it come to efficiency. Hehehe they can no longer sit back and play sloppy .
    Updated 9-27-11 at 1:24:16 AM by Nesogra
  5. msbrown's Avatar
    Quote Originally Posted by Nesogra
    The reason people are shocked by how much damage you put out is simple. You aren't really a life wizard. You're a balance wizard trained in the ways of old dragonspyre playing a life wizard. Huge difference in mindset. ...

    Thanks to cl life wizards ... they can no longer sit back and play sloppy .
    Sure they can! And, many of them do! It's one of life's (or Life's) simple pleasures to sit and watch them flop, flail and flounder about with Traps and Blades and Shields and Wards and Charms for 8 or 9 rounds before detonating them all at once with a mighty Fire Elf or Snow Beetle. It's enough to take your breath away, and leave you with a sinking sensation in the pit of your stomach. So much enthusiasm, energy and potential, all funneled into this one magical moment...
  6. Allerielle's Avatar
    Ah, you are so correct, Ms Brown. I've seen many a Wizard cast things that have truly made me pause and think, "What was that doing in his/her deck?" And if it was a card on an item, get rid of it! Last night while doing Labyrinth on Esmee I had a Death Wizard companion (not Mr. Zilla-man) who was quite excited to cast Centaur. Yes, he had more than 6 pips, most power but he wanted to cast Centaur because he liked the spell. >.< It truly puzzles me how some of these Wizards made it to Dragonspyre. I suppose it's proof that Merle watches over fools and babes.
  7. msbrown's Avatar
    Quote Originally Posted by Allerielle
    Ah, you are so correct, Ms Brown. I've seen many a Wizard cast things that have truly made me pause and think, "What was that doing in his/her deck?" And if it was a card on an item, get rid of it! Last night while doing Labyrinth on Esmee I had a Death Wizard companion (not Mr. Zilla-man) who was quite excited to cast Centaur. Yes, he had more than 6 pips, most power but he wanted to cast Centaur because he liked the spell. >.< It truly puzzles me how some of these Wizards made it to Dragonspyre. I suppose it's proof that Merle watches over fools and babes.
    Well, I've nothing against a Centaur, I'm rather fond of Centaurs. I've cast literally thousands of Centaurs, and I continue to cast them without hesitation, and at less than a moment's notice. (Well, to be honest, since my Life wizard got Gargantuan, she has been casting an awful lot of Seraphs. So fast, so compact, so zingy... But, I still remain rather fond of the Centaur animation, and the damage output is an old and trusted friend.)

    But, I do cast Centaurs with my Life wizard - not with my Balance wizards, not with my Death wizards, not with my Myth wizards, not with my Ice wizard, and certainly not with a Storm or Fire wizard. I can honestly say that none of my wizards except my Life wizards have ever cast a Centaur spell (at least, not that I am aware of).

    Some of Life's (and other school's) simpler pleasures involve people watching. I always enjoy meeting and playing with my sister. We're pretty indepedent, and play separately, but get together when we notice each other on line. My sister likes playing with groups, especially random groups, and truly enjoys helping other people. She usually spends most of her game time helping other people pursue their quests, rather than her own.

    She also seems to attract a younger set of players, usually with a correspondingly low emotional maturity and undeveloped capacity for linear planning. She says she has accompanied groups to fight all the Jotun brothers, and heard everybody at once shout, "I got the Boss!" as they go into battle. She says being on the battle sigil with such a group is a veritable 'perfect storm' of wonderfully unrelated and surprisingly eccentric wards, charms, traps, shields, manipulations, mutations, polymorphs, and whatever else is in each wizard's kitchen sink. She says you can find anything in the sigil except: 1. a plan; 2. a properly buffed attack; 3. appropriately chosen and timed Healing.

    She says that is simply amazing to watch - well worth the price of admission. And, then after about 8 or 9 rounds, the players start to realize that they are not the inflictors, but the recipients, of wanton violence and untrammeled punishment. And, that their plans (sic) have gone unexpectedly and horribly wrong... And, at that point she starts to unload HER kitchen sink of support - Heals, Shields, Power Pips, minions, boosts, buffs, attacks, whatever her particular wizard is capable of carrying. Her great joy is to see if she can prevent the group from inevitably snatching Defeat from the very jaws of Victory. She often does, and says it is always a stimulating challenge - there is no way of predicting what she will have spread out around her to work with, so there is not really any point in trying to plan for it. She just dumps everything into her main and Treasure decks, and when the time comes, she just starts hurling stuff overboard.

    So, when we meet, she is always a little reticent for the first couple of battles. She is desperately unloading all the Krakens, Unicorns, Time of Legend bubbles, Snow Beetles, Elemental Shields, Precisions, Plagues, Links, Trolls, Blizzards, Pheonixes, and a hundred other things that she has squirreled away in her deck. Often she can't quite accomplish it quickly or gracefully enough, and her Life wizard will pop out a Kraken, or her Balance wizard will cast a Cyclops minion, or her Storm wizard will slip a Helephant onto the table. (Actually, I sometimes think she does it on purpose, because she knows it makes me crazy.) Anyway, usually after a couple of battles, she is squared away with a properly efficient 6-to-10 card deck, and I stop making pointed comments.

    Actually, to return to your point, it's not so much that Merle looks after them, but I believe that sometimes the enemies just stop in awe, and occasionally even expire from laughter and disbelief...
    Updated 9-27-11 at 7:10:31 PM by msbrown
  8. Nesogra's Avatar
    Quote Originally Posted by msbrown
    Sure they can! And, many of them do! It's one of life's (or Life's) simple pleasures to sit and watch them flop, flail and flounder about with Traps and Blades and Shields and Wards and Charms for 8 or 9 rounds before detonating them all at once with a mighty Fire Elf or Snow Beetle. It's enough to take your breath away, and leave you with a sinking sensation in the pit of your stomach. So much enthusiasm, energy and potential, all funneled into this one magical moment...
    Not if you play like I do . If someone keeps jumping into my battles over and over again without asking at least once (most usually get the message when I move down the street a little) I hit esc->quit then log back in so they have agro . If they don't know how to play well they have a nice little trip back to the base camp.
  9. msbrown's Avatar
    You are so right... My sister likes to join up with these groups, and willingly and happily travels around with them. That's what she does for fun.

    Which is very different from having someone jump into your battle, unannounced and uninvited.


    @Nesogra -

    You are correct about the old school Balance training. Although, I believe it started far earlier than Dragonspyre.
    Updated 10-3-11 at 1:56:03 AM by msbrown