Moonlight Melody

Jasmine's Totally Radical Spell Ideas (Part 1)

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Hey look! A blog post! I haven't made one of these in a while...

Anyway, whenever I get bored, I start daydreaming. Sometimes about dragons, or pirates, how Zeke is always conveniently at the same world we are, how our wizards never blink, how to t̶a̶k̶e̶ ̶o̶v̶e̶r̶ ̶t̶h̶e̶ ̶S̶p̶i̶r̶a̶l̶ er, you didn't see that...

My list of totally radical ideas is not yet complete, but here's what I've got so far:

Spell Name: Decay
School: Death
Pips: 4 normal pips, 1 shadow.
Effect: While the effect is up (three rounds), any healing the target do will instead damage themselves for 30% of the original heal.
Prerequisites: Level 120, completed Mirage, death school.

Spell Name: Glacial Water
School: Ice
Pips: 4 normal pips,1 shadow.
Effect: Heals target for 1,200 HP overtime as well as 300 HP upon cast, healing fora total of 1,500 HP without boosts.
Prerequisites: Level 120, completed Mirage, ice school.

Spell Name: Puppetmaster
School: Myth
Pips: 4 pips, 1 shadow.
Effect: Allows player to temporarily control any player-cast minions (including opponent cast minions) for four rounds. This does not extend to the regular mooks of a boss as they are not player-cast minions.
Prerequisites: Level 120, completed Mirage, myth school.

Spell Name: Hearth
School: Fire
Pips: 4 normal pips, 1 shadow.
Effect: Heal all allies for 700 HP without boosts.
Prerequisites: Level 120, completed Mirage, fire school.

Spell Name: Mass Cleanse
School: Storm
Pips: 4 normal pips, 1 shadow
Effect: Remove all negative debuffs from self and allies.
Prerequisites: Level 120, completed Mirage, storm school.

Spell Name: Purify
School:Balance
Pips: 4 normal pips, 1 shadow
Effect: Convert all negative debuffs on target to positive on target.
Prerequisites: Level 120, completed Mirage, balance school.

Not sure about life yet, but I'm sure I'll come up with something.






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Updated 3-27-17 at 2:31:11 PM by Jasmine FireBlade

Categories
Wizard101 , Radical Ideas/Suggestions

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