The Brave Pyromancer.

Illustrated Guide To Tartarus - Final Test Of The Immortal Games!!

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[QUOTE=Christo Deathgiver;4562570][CENTER][B][SIZE=7]~ TARTARUS ~[/SIZE][/B]
[IMG]http://www.imagehostingcentral.com/images/ChristoDeathgiver/tartarus_7.jpg[/IMG]

[SIZE=5]** Since This Dungeon Is Very New In Test, This Will Be A Work In Progress. **[/SIZE][/CENTER]

Welcome to the Final Level 90 Dungeon within Aquila and the Immortal Games!! Throughout this guide I will submit the [B][COLOR=#008000]TAS Recommendations[/COLOR][/B]. These are our Team's suggestions and tactics that we will use in these type of dungeons. Please use them or disregard them as you see fit for your style of game play but we find they are our best approach for these fights. This is a [B]"No Porting In"[/B] Dungeon unlike Mount Olympus and Atlantea which allows wizards to port in.

(In all of these Battles, Bosses and minions target differently than normal. Example: When two wizards enter into these battles, you would expect the first and third enemy to attack the 1st or sun spot and the second and fourth enemy to attack the 2nd or eye spot, but they were reversed in these battles).

[B][COLOR=green]TAS Recommendation -[/COLOR][/B] Before I list all of the battles you will encounter in this dungeon, [B][U]PREPARATION is always the key to victory[/U][/B]. Best to prepare yourself for what you will encounter, so beside following any recommendations in this guide that you may need, I highly recommend the following:
[B][SIZE=5]1. [/SIZE][/B]A very good habit to get into before entering any dungeons of this type and difficulty, be sure to enter with Full Potions, Full Health & Full Mana. Even though there are plenty of Health and Mana wisps inside Xibalba, it is just good practice to do this for any and all dungeons.
[B][SIZE=5]2. [/SIZE][/B]Plan on stocking up on Treasure Card Feint for some if not all of these battles. This TC will stack damage on top of trained feint, potent feint and pet feint (if available) which you my find necessary for some of the larger bosses within this dungeon.


[B][COLOR=#0000FF][SIZE=6][CENTER]First Fight/Room - House of Faun[/CENTER]
[/SIZE][/COLOR][SIZE=6]
[SIZE=4]Death Satyr (Death Boss - 15,500 health) - Lamenting Sprite (Ice Minion - 3,600 health)
Anguished Woodman (Fire Minion - 3,300 health), Night Imp (Myth Minion - 3,350 health)[/SIZE][/SIZE][/B]

- Other than some cool new spells that the Satyr will cast including a natural attack that stuns, there seem to be no cheats in this fight.

[CENTER][IMG]http://www.imagehostingcentral.com/images/ChristoDeathgiver/tartarus1.jpg[/IMG][/CENTER]

[B][COLOR=#008000][SIZE=4]TAS Recommendation 3-4 Wizards -[/SIZE][/COLOR][/B]
When we run this dungeon, we will pre-select a hitter from the team and the remaining team members should concentrate on setup with traps for the Boss and blades for the hitter. Assigned hitter, once set up is complete, should hit with an Attack on Everyone. One team member should be assigned to healing, keeping the team and themselves healthy.

[B][COLOR=#008000][SIZE=4]TAS Recommendation - 2 Wizards[/SIZE][/COLOR][/B]
- Blade one Wizard for an Attack on Everyone to rid the minions as quickly as possible. This will reduce the amount of damage that your group will take during each battle.
- Once the minions have been dispatched, then you only have the Boss to contend with. You can pre-select the same wizard or a different wizard that can use that school's best single target attack for the remaining Boss. Apply available blades to the selected Wizard and available traps to the Boss before hitting.


[B][SIZE=6][COLOR=#0000FF][CENTER]Second Fight/Rooom - Garden Of Statues[/CENTER]
[/COLOR]
[SIZE=4]Death Minotaur (Death - 18,900 Health) - 3x Ill-Fated Serpentine (Balance - 3,400 Health)[/SIZE][/SIZE][/B]
[B][COLOR=#FF0000][SIZE=4]CHEATS[/SIZE][/COLOR][/B]
- Death Minotaur casts Balance Spells (Black Mantle 45%, Balance Blade)
- Turn 1 - Death Minotaur will cast 0-Pip Death Global Spell. This actually takes the place of his turn so it is not an interrupt. It also looks very similar to Doom & Gloom but does not affect healing, it will increase damage done by Death Attacks.
- "With Life Comes Death" - Right after Someone heals, this Boss will cast a 75% Death Trap on the Healer.

[CENTER][IMG]http://www.imagehostingcentral.com/images/ChristoDeathgiver/tartarus2.jpg[/IMG][/CENTER]

[B][COLOR=#008000][SIZE=4]TAS Recommendation - 3-4 Wizards[/SIZE][/COLOR][/B]
- The Death Boost Bubble can be replaced by any other global spell at any time and it will not be replaced by the Death Minotaur.
- When we run this dungeon, we will pre-select a hitter from the team and the remaining team members should concentrate on setup with traps for the Boss and blades for the hitter. Assigned hitter, once set up is complete, should hit with an Attack on Everyone. One team member should be assigned to healing, keeping the team and themselves healthy.

[B][COLOR=#008000][SIZE=4]TAS Recommendation - 2 Wizards[/SIZE][/COLOR][/B]
- The Death Boost Bubble can be replaced by any other global spell at any time and it will not be replaced by the Death Minotaur.
- Blade one Wizard for an Attack on Everyone to rid the minions as quickly as possible. This will reduce the amount of damage that your group will take during each battle.
- Once the minions have been dispatched, then you only have the Boss to contend with. You can pre-select the same wizard or a different wizard that can use that school's best single target attack for the remaining Boss. Apply available blades to the selected Wizard and available traps to the Boss before hitting.


[B][COLOR=#0000FF][SIZE=6][CENTER]Third Fight/Room - Puzzle Of The Gorgon[/CENTER]
[/SIZE][/COLOR][/B]

[CENTER][IMG]http://www.imagehostingcentral.com/images/ChristoDeathgiver/tartarus3_1.jpg[/IMG][/CENTER]

- Must enter each maze Through Blue Glow in Snake's Mouth I, II, III and IV and find the broken Urn pieces in each.
- Once you claim the Urn Piece in any of the 4, you must make your way through the maze to the Snake Head to Exit.
- Repeat until you have collect all 4 Urn pieces from each maze.
- You must have all 4 of the urn pieces collected before you attempt to reassemble. The Urn can be reassembled by selecting the correct pieces in the correct Order (I - first, II - second, III - third and IV - last.).
- Once the Urn has been assembled properly, you must head back into the mazes and retrieve one Liontail Leaves. Does not matter which maze it is retrieved from, but you only need one.
- Fail to put together the Urn correctly and you will have to fight. ([B]Pulled into Battle in the Order team enters the room with Stheno[/B]).

[B][COLOR=#FF0000][SIZE=4]*NOTES* PUZZLE MAY BE BUGGED -[/SIZE][/COLOR][/B]
If your team does not all enter the room where Stheno resides and someone starts to find the urn pieces in the mazes, those puzzle pieces that were already found, [B]disappear[/B] once a new person enters the room. [B]Until this is fixed, ALL members of your team need to be in the room with Stheno [COLOR=#FF0000]BEFORE[/COLOR] finding urn pieces in the maze.[/B] We submitted a bug report for this, guess we will see if it gets fixed before it goes live.

[B][SIZE=4]Stheno (Ice Boss - 18,200 Health) - 3x Bronze Hoplite (Fire Mob - Health 3,700)[/SIZE][/B]
[B][COLOR=#FF0000][SIZE=4]CHEATS[/SIZE][/COLOR][/B]
Stheno uses Myth Spells as if wearing a Myth Mastery
Other than her Myth Spells, this is a straight forward fight with no cheats.

[CENTER][IMG]http://www.imagehostingcentral.com/images/ChristoDeathgiver/tartarus4.jpg[/IMG][/CENTER]

[B][COLOR=#008000][SIZE=4]TAS Recommendation - 3-4 Wizards[/SIZE][/COLOR][/B]
When we run this dungeon, we will pre-select a hitter from the team and the remaining team members should concentrate on setup with traps for the Boss and blades for the hitter. Assigned hitter, once set up is complete, should hit with an Attack on Everyone. One team member should be assigned to healing, keeping the team and themselves healthy.

[B][COLOR=#008000][SIZE=4]TAS Recommendation - 2 Wizards[/SIZE][/COLOR][/B]
- Blade one Wizard for an Attack on Everyone to rid the minions as quickly as possible. This will reduce the amount of damage that your group will take during each battle.
- Once the minions have been dispatched, then you only have the Boss to contend with. You can pre-select the same wizard or a different wizard that can use that school's best single target attack for the remaining Boss. Apply available blades to the selected Wizard and available traps to the Boss before hitting.


[B][COLOR=#0000FF][SIZE=6][CENTER]Fourth Fight/Room -Courtyard Of Hades[/CENTER]
[/SIZE][/COLOR]
[SIZE=4]Cerberus Head(Myth Boss - 14,600 Health), Cerberus Head (Balance Boss - 14,600 Health)
Cerberus Head (Fire Boss - 14,600 Health)[/SIZE][/B]
[B][COLOR=#FF0000][SIZE=4]CHEATS[/SIZE][/COLOR][/B]
- Turn 1 interrupt - 3x -40% Tower Shields are placed on the Myth and Balance Cerberus Head - Repeats every 4 rounds with the Myth and Balance Bosses removing any remaining shields only to replace them with 3 new shields [B]BUT[/B] does not remove traps that may be on them, a refresh if you tried to pierce or shatter any of the shields.
- Balance and Myth Cerberus Heads remove traps played on them. Will need a Myth Dispel on them to stop them from removing and you will need to cast Myth dispel the same turn you feint the Myth Cerberus Head to assure the dispel is used to stop the trap removal.
- [B]"Guard Me"[/B] - Hitting the Any Cerberus Head and you [B]DO NOT[/B] kill it, The Fire Cerberus Head will now becomes a part of [B]BOTH[/B] the Tower Shield and the Feint Removal Cheat
- Once you can dispatch the Fire Cerberus Head - Next Turn the Myth and Balance Bosses will remove their remaining shields and that ends placing Tower shield on these bosses [B]BUT[/B] they will continue to remove shields every 4 rounds [B]AND[/B] they will continue to remove traps played on them.

[CENTER][IMG]http://www.imagehostingcentral.com/images/ChristoDeathgiver/tartarus5.jpg[/IMG][/CENTER]

[B][COLOR=#008000][SIZE=4]TAS Recommendation - All Size Groups of Wizards[/SIZE][/COLOR][/B]
[B]Strategy - [/B]
- Blade one person in your group for that school's best single target attack and target the Fire Cerebus Head. Members of your group should be blades to that wizard and Traps to the that boss.
- Once the Fire Cerebus Head Boss has been dispatched, this will eliminate the placing of the Tower shields on the remaining Bosses, but they will still remove any shields every 4 turns and you still can not place feints without a dispel. All wizards can blade up for their schools best single hit attack or you can blade a single wizard for their schools best AoE both strategies will work here.
- One wizard should be tasked for keep the team healed.


[B][COLOR=#0000FF][SIZE=6][CENTER]Final Fight/Room - Hall Of Hades[/CENTER]
[/SIZE][/COLOR][/B]

[CENTER][IMG]http://www.imagehostingcentral.com/images/ChristoDeathgiver/tartarus6b.jpg[/IMG][/CENTER]

[B][COLOR=#FF0000][SIZE=4]CHEATS[/SIZE][/COLOR][/B]
- Zeus casts Storm Spells as if wearing an Storm Mastery
- Poseidon casts Ice Spells as if wearing an Ice Mastery
- Poseidon can not be the single target of Attacks, traps or prisms. He will retaliate with a storm natural attack and remove any traps that you may have tried to place. You can wand off or Pierce Tower shields on Poseidon with out a cheat.
-"You Hesitate Too Much" - When we hit or healed with any spell 6 pips or higher we got this cheat of a 0-pip Minotaur to the Person that Hit or Healed. This cheat stops once you dispatch Hades but will trigger if Hades is defeated in that same turn with an AoE.
- Hades Heals - If you are unlucky enough to have one of your team get defeated in this battle, Hades will cheat interrupt and heal. How many "Healing Over Time" or [B]HoT[/B], that Hades will cast is dependent on how many gods are still in battle. If all 3 gods are still around then 3 separate Healing Over Time will be cast with [B]EACH HoT[/B] healing 630 per turn for a total of 1890 health. If there are only 2 gods remaining, then 2 separate [B]HoT[/B] will be cast. If Hades is the only gods remaining then he will heal himself once. This [B]WILL REPEAT[/B] every time someone perishes on your team.

[CENTER][IMG]http://www.imagehostingcentral.com/images/ChristoDeathgiver/tartarus6.jpg[/IMG][/CENTER]

[B][COLOR=#008000][SIZE=4]TAS Recommendation - All Size Groups of Wizards[/SIZE][/COLOR][/B]
[B]Strategy - [/B]
- Feints can be played on both Zeus and Hades without a cheat. Plan on stacking all varieties of feint (Potent, Treasure and Trained - Pet feint should be saved for Poseidon) on both of these Bosses. Meanwhile Blades should be applied to the Pre-Selected Hammer and once set up is complete, hit with their school's best Attack On Everyone.
- If the first hit does not dispatch Poseidon, then Pet feint can be played and blade the selected Hammer for their schools best single target hit. Poseidon should not be around long enough to retaliate with his cheat.
- One wizard should be tasked for keep the team healed.


[B][COLOR=#0000FF][SIZE=6][CENTER]Extra Side Boss Fight/Room - Cave of Nyx[/CENTER]
[/SIZE][/COLOR]
[SIZE=4]Cronus (Sun Boss - 30,000 Health), Lost Shade (Myth Minion - 3,600 Health)
Lost Shade (Fire Minion - 3,600 Health), Lost Shade (Life Minion - 3,600 Health)[/SIZE][/B]
[B][COLOR=#FF0000][SIZE=4]CHEATS[/SIZE][/COLOR][/B]
- Cronus attacks with ALL School Spells as if wearing an ALL School Mastery
- Interrupt Every turn - Sun Spell - Will be a Random 40% Trap from any school on a random wizard
- Turn 4 Interrupt Hit Cheat Hits a Random Wizard with Lord of Night and Minotaur (Only 2 Seen So Far) Repeats every 4 turns after the first.
- "Attacks Alone Will Never Defeat Me" - If you hit Cronus without a ward (Trap) placed on him (You will know as he will place a stun shield marker as an "OK" to hit), he will retaliate with his Natural Attack that can be from ANY School (So Far Seen - Life and Myth)
- Cronus Natural Attack is very similar to Zeus, Natural attack, hits for 400-600 and will leave a Myth Trap on the Wizard attacked

[CENTER][IMG]http://www.imagehostingcentral.com/images/ChristoDeathgiver/tartarus7.jpg[/IMG][/CENTER]

[B][COLOR=#008000][SIZE=4]TAS Recommendation - 3-4 Wizards[/SIZE][/COLOR][/B]
When we run this dungeon, we will pre-select a hitter from the team and the remaining team members should concentrate on setup with traps for the Boss and blades for the hitter. Assigned hitter, once set up is complete, should hit with an Attack on Everyone. One team member should be assigned to healing, keeping the team and themselves healthy.

[B][COLOR=#008000][SIZE=4]TAS Recommendation - 2 Wizards[/SIZE][/COLOR][/B]
- Blade one Wizard for an Attack on Everyone to rid the minions as quickly as possible. This will reduce the amount of damage that your group will take during each battle.
- Once the minions have been dispatched, then you only have the Boss to contend with. You can pre-select the same wizard or a different wizard that can use that school's best single target attack for the remaining Boss. Apply available blades to the selected Wizard and available traps to the Boss before hitting.


[CENTER][SIZE=5]We hope that this guide will lead you to victory in the Immortal Games!![/SIZE][/CENTER]
[/QUOTE]

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